So @Jurassic_Fury and I were talking and he came up with the idea for multiplayer boss raids.
First thing, the boss would have its health scaled to the amount of people in the raid. Basically it would go like this for the health: 1 person, normal health, 2 people double health, 3 people triple the health, 4 people quadruple the health. Attack would be unaffected. However, now that there are 4 people, the boss does this for attacks: 1-3 attack targets the least block, 4-5 targets everyone, and 6-8 targets highest block. And there could be an option for a “group shield”, where you could sacrifice 2 points to give everyone a block, and everyone can pitch in 2 points one time per round, getting 4 total, then allocating the rest into whatever the player chooses.
The unlockable bosses could also be able to play in the boss raids, and the raids giving out a bit of boss dna for the rewards as well as normal dna. Plus the rewards you will need to do yourself. The teammates can help deal damage, but the damage you deal is the only damage counted, as well has amount of blocks, team composition, reserves used, and attack points used. But having an extra card pack for everyone based on the amount of damage might be cool. Though maybe nothing too good, like a Golden rewards at best, but the option to choose a lower level reward and given a small compensation (a little bit of bucks and dna) could be available. And I do think that there could be something like an average ferocity calculated between the teams. So that way someone can’t just grab a bunch of alts, pull out an Indoraptor, and go ham, getting free rewards. Maybe in the lobby screen, you could also see the teams of your fellow raids. It wouldn’t really matter, but could be fun.
What do y’all think? Good idea or no. If needed I can try to give more details.