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Brawls

There are so many bugs and glitches happening in brawls. Restrictions from the special attacks of my dragons don’t always work. I have the statue of heroic precision and the attack reduces health but doesn’t restrict the opponent. Even weakening the opponent, it doesn’t always work but the opponent loses health. Please fix these lags

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Hey there! Sorry that you have encountered some potential issues with Brawl features. Our team is looking into them to improve players’ experience with Brawls in-game. Please contact our support team at this link: https://ludia.helpshift.com/a/dragons-rise-of-berk/?contact=1 and explain your issue so we can get more information in order to solve it. Thank you for reaching out to us! As a heads up, avoid sending multiple tickets as it may prolong the time it takes to receive a response. Hope this helps!

Brawls are a mess. Turns constantly skipped in order for the guest to win. Evades work at around an 8 guest to1 myself ratio if not worse. Cant recall seeing an even fight based on rankings. What i have discovered is the win loss ratio is around 2/3 - 1 loss ratio.

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All of this and more. Enemies get twice as many action points, YOUR action points and buffs vanish after a turn for no reason while ENEMIES have negative effects vanish within a turn, despite no one using a special ability. You get dumped into a new wave with low health? Have fun getting hammered by a few enemies with no chance to heal before they roast you, and they probably got a special attack right off the bat too.

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I don’t understand why the system of selecting opponents is so idioticly made. With the current system of selecting opponents at the highest level, the own dragons of all arenas should rise evenly, and not with a difference of 10-12 grades. Otherwise, the rivals must correspond to the level of dragons going into brawl, and not to the highest level that exists in general. Dear developers, this is elementary logic!
How are the moves distributed in the brawl? It seems like it’s just random. I do not see any system. own dragon beats once, the opponent - twice, then own dragon twice, the opponent - three times, own - three times, opponent - twice… Is this a random number generator? Why not just make one hit with each of own dragon in one attack, and then the opponent makes one hit with each dragon? Ok, ok, there are swift, they have an advantage. If the team has a swift, then 4 moves instead of three for their attack, then the turn goes to the opponent. Is it that hard? Why not to let the player choose which dragon to beat every hit?

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