I don’t understand why the system of selecting opponents is so idioticly made. With the current system of selecting opponents at the highest level, the own dragons of all arenas should rise evenly, and not with a difference of 10-12 grades. Otherwise, the rivals must correspond to the level of dragons going into brawl, and not to the highest level that exists in general. Dear developers, this is elementary logic!
How are the moves distributed in the brawl? It seems like it’s just random. I do not see any system. own dragon beats once, the opponent - twice, then own dragon twice, the opponent - three times, own - three times, opponent - twice… Is this a random number generator? Why not just make one hit with each of own dragon in one attack, and then the opponent makes one hit with each dragon? Ok, ok, there are swift, they have an advantage. If the team has a swift, then 4 moves instead of three for their attack, then the turn goes to the opponent. Is it that hard? Why not to let the player choose which dragon to beat every hit?