So now that we have the patch notes let’s talk about the big changes and new creatures coming. And give some opinions on them
New creatures:
Titanoboa : epic
4,500 health
1,200 attack
112 speed
20% crit
Immune: to distraction
Passive: on escape rampage
Attacks:
- Pinning strike
- Precise rampage
- Decelerating impact
Seems like a good new creatures kit seems like just truly anti speedster although I don’t know how I feel about that passive rampage but I seems I love it.
Titanoboa gen2: rare
4,200 health
1,100 attack
110 speed
20% crit
Immune to distraction
Passive: on escape dust cloud
Attacks:
- Shielded decel strike
- Precise rampage
- Precise impact
Seems also good but not as much as it’s gen 1 counterpart
Megalogaina: epic hybrid
3960 health
1,200 attack
122 speed
Immune to deceleration
Attacks:
Shielded decelerating strike
Bellow
Decelerating impact
Dig-in
- armor piercing counter
Great so we have an even more annoying version of the deer and miragina… I’m soo happy
Entelomoth: legendary hybrid
4,500 health
1,500 attack
120 speed
20% armor
Immune to DoT and stuns
Passive: on escape heal
Attacks:
Persistent ferocious strike
Bellow
Mutual fury
Defense shattering rampage
I’m on the fence this about it. one it’s another mammoth hybrid so it’s gonna super hard to get and it’s gonna have competition with mammotherium. Two that kit if it fasces something faster it can just go MF then kill almost anything with DSR or add even more attack with persistent ferocious attack and then kill anything so we will wait and see also seriously another immune to stuns and DoT
Dilophoboa: legendary hybrid
3510 health
1,100 attack
117 speed
10% crit
Immune to distraction
Passive: venomous counter and on escape evasive strike
Attacks:
Pinning strike
Nullifying impact
Precise rampage
Sidestep
Hmmm idk about this I mean the counter seems good but the rest ehhhhh I’ll have to see in battle to give my true feelings
Spinoconstricter: Unique super hybrid
3,600 health
1,200 attack
122 speed
10% crit
Immune to distraction
Passive: wounding counter on escape evasion
Attack:
Pinning strike
Exploit wound
Precise rampage
Sidestep
I mean it looks interesting I suppose but it seems to rely solely on that counter and wound to do anything also spinosaurs finally I can get rid of that dna
Balanced changes
Moves:
Minor, regular and greater rending counter: new icons… that’s it I think like I seriously can’t find anything different
Rending takedown: now has 2 turn delay and one turn cool down.
Okay everyone cover your ears okay…WHAT THE HECK LUDIA YOUR PRICKS!?! What it’s wrong with you all; you just needed a move that was completely balanced, allo and thylo are now dead along with there components.
Creatures balances:
Indoraptor gen2: changes ABSOLUTELY NOTHING; ZILTCH, NADA!
PROCERATHOMIMUS: NOTHING AS WELL WHAT WAS THE POINTI FO THE SURVEY???
Dracoceratops: no changes but I’m not as peaed off
Ardentismaxima: got definite strike; so instead giving balanced stats they like okay let’s buff it again
Gemini gets another buff I guess and it seems it will now do better against tryko thxs ludia
Crocs: I guess that helps
Smilonemys: gains decelerating shielded strike and rampage and run along with immune to decel.
I honestly don’t know hat to say it was already super strong but now it’s just close to broken. Think about it it can now slow do 4x damage then run
Anyway what did u guys think
- Update is good
- It’s meh
- It’s bad
0 voters