First off, Ludia - thank you SO much for the increased range. No sarcasm, it’s appreciated!
But there is still one glaring flaw - seriously unbalanced drops. Here’s an example of what I can see from home (roughly, not including the park that I can’t reach anyway):
Common Epic Strike: 7
Common Rare Strike: 12
Rare Strike: 17
Scent Strike: 6
Green Drop: 4
Within Reach (8)
Common Epic Strike: 0
Common Rare Strike: 3
Rare Strike: 2
Scent Strike: 3
Green Drop: 0
I’m going to miss out on the epics again because all that ever spawns around my house are these dang strike events. They’re really ruining the game for me, because there are far too many of them clogging up the map. I don’t see why I need 4 of the same strike event, especially when they’re practically right next to each other.
The same thing is happening to me. Usually I’ll have at least 1-2 green event drops in range. Not everyday, but every other day. This is the only week where I have had none. This is even with the increased range.
They do need to be spread out more evenly. Crossing my fingers this gets improved next week.
Btw, I am extremely grateful for the extended range. Today as far as strike towers were concerned helped a lot. Plus I can spin several orange supply drops instead of just 1.
I’m telling you I can’t stand this new strike tower swap. They reset at 10pm eastern time. So I have to go back out again and find the new towers. I wish Ludia would just put all towers out at the same time for the day. You know what? Even better idea, use my idea and make all drops easier to find without having towers. @Ludia_Developers@Ned@John