TL;DR Your Event trophy count will rise between 1500-3000 points above your current season max if you have over a 50% win rate by the time you complete this event. If you wish to finish this event playing normally, be prepared to budget around 2,000 gems. If you value gems more highly than your time at below minimum wage levels, then consider tanking 50-100 matches in the first stage to help offset the stage-based trophy count inflation.
It is not wrong to skip this event. This event will leave you frustrated regardless how you choose to participate in it. Moreover, if the gear is bad, you are in fact diluting your legendary pulls by unlocking Silverhand Gear. It’s fine to just play enough games until you have to pay gems.
Silverhand Gear can currently only be unlocked by completing a Silverhand Trial event. Once a “Silverhand Gear” is unlocked, it will be added to the pool of random drops (presumably at the same rate as legendary cards).
Initially, there are two “Silverhand Gear”: weapons for Halbenet, the Cleric and Shevarith, the Wizard. [Note: Halbenet and Shevarith are the only two guaranteed characters that all players possess. This is presumably why the developers chose to give these two characters priority.]
Here are images of the Level 1 and Level 2 Cleric Weapon “Sword of Bright Blinding” courtesy of @Koyote:
Here is the image of the Level 1 Mage Weapon “Sword of Bright Blinding” courtesy of @Zeldoron:
Note: Level 2 of the mage weapon is reported to be
Forgotten Realms Lore
Laurel Silverhand is one of the Seven Sisters, a group of sisters who are all daughters and Chosen of Mystra (the Goddess of Magic), the Open Lord of Waterdeep and romantically involved with Khelben “Blackstaff” Arunsun until his death.
Laurel is one of the most prolific creators of magical items on Faerun, and presumably that’s why we’re getting Silverhand gear.
In the first Silverhand Trial event, to unlock your first Silverhand Gear, you must complete 3 Stages of the “Silverhand Trial" Heroic Adventure event.
The first stage requires 7 PvP wins to clear, and players are given unlimited attempts to complete this stage.
The second stage requires 14 PvP wins to clear. For the second stage, you can lose up to 3 times before you must pay 30 gems for each refresh to continue the Heroic adventure with up to 3 more losses.
The third and final stage requires 14 PvP wins to clear. This cost to refresh rises to 60 gems for the third stage. [Thanks to @Koyote for providing these values.]
There are gold, equipment card and Brawl Chest rewards (which correspond to your arena level) along the way.
The event will last starting from Wednesday February 12, 2020 at 9:00 am EST until at least Monday February 17 at 19:00 am est.
The event takes your highest Battle mode trophy count this season and adds 500 to it as your base event trophy count for beginning of the event (which I’ll also call Event Matchmaking Rating). [There is no point in tanking Battle mode trophies. It only wastes your time and aggrieved your fellow Battle mode players.]
Your event trophy count appears to carry over between stages, however between 300 to 500 trophies are added to your current count between stages.
For a slightly outdated explanation of this hidden variable is used for matchmaking, see this post. Please note that the first bold item is no longer accurate, and sadly, no official documentation of the change has been disclosed by the developers. This post is one of the earliest documentation of the “stage-based inflation” of the event trophy count, to my knowledge.
The developers have complied with the players’ request to adjust the event trophy count based on the participant’s relative event trophy count, rather than their Battle mode trophy count. [For more detail, see: Recommendations to fix Test of Might ]
This means that players are no longer punished for early wins and no longer need to fear positive feedback loops that drive fights harder and harder.
Instead, players must now manage the trophy count inflation from starting each stage.
Skip this event. You will be frustrated no matter what your approach will be. Don’t say I didn’t try to warn you.
If you feel like your time is less valuable than being an Amazon Mechanical Turk, then here’s what you can do to try to minimize your gem expenditure. Really though, if you engage with this event, the system is really gaming you.
If the first stage has unlimited tries Play the first stage with intent to lose each match and try to push your current trophy count to about 1000 or so below your current season max. This will probably take about 50 games worth of losses. If this sounds terribly unappealing, then you’re right! It’s a huge waste of time and why I’m recommending against participation.
Even with this approach, you’re still looking at playing 100 or more games while likely paying 30 gems during stage 2 and then playing 14 games with close to 50% win rate and paying 300-500 gems during stage 3 to finish off the event.
@Koyote also offers an alternative strategy: If you an handle a team of Level 20 bots consistently, use the stage trophy inflation to match only against bot players; never face a team of humans and you can do alright as well without the need for tanking.