Buffing the meh legendaries

With stuff like Indo gen 2, mammotherium, phorasura, and mammoth most legendary have been left in the dust so decided to bring some up to the meta or at lest being useable in early to mid game.

Darwezoptereyx- legendary hybrid
Health: 4,500
Attack: 1,200
Speed:126

Kit:

  • Superiority strike
  • Short defense
  • Defense shattering rampage
  • Swoop
    Swap-in invincibility

Koolabourgina- legendary hybrid
Health: 4,700
Attack: 1250
Speed 121

Kit:

  • Long-defensive strike
  • Nullifying impact
  • Distracting Impact
  • Instant invincibility
  • Swap in Distractions*

Rajaklosaurus- legendary hybrid
Health: 4,200
Attack: 1190
Speed: 113
Armor: 30%

Kit:

  • Vulnerability strike
  • Extended critical impact
  • Long protection
  • instant invincibility
    Armor piercing counter

Monometrodon- legendary hybrid
Health 4,500
Attack: 1,150
Speed: 125
Passive: immunity

Kit:

  • Nullifying strike
  • Defense shattering strike
  • Distracting impact
  • Armor piercing rampage

Monomimus- legendary hybrid
Health: 3100
Attack 1,250
Speed: 130

Kit:

  • Nullifying strike
  • Distracting strike
    Nullifying rampage
    Evasive stance

Dilophoboa- legendary hybrid
Health: 4,200
Attack: 1,200
Speed: 116
Passives: immune to distraction; on escape impact

Kit:

  • Distraction
  • Precise Rampage
  • Nullifying Impact
  • Decelerating Impact
    Venomous counter

Nodopatatitan- legendary Super hybrid
Health: 5,550
Attack: 1010
Speed:108
Armor: 40%

Kit:

  • Superorty strike
  • Decerating impact
  • Rampage
  • Long protection
    Medium counter attack

Pteraqezal- legendary hybrid
Health: 4,200
Attack: 1130
Speed: 126

Kit:

  • Defense shattering strike
  • Long protection
  • Nullifying impact
  • Ferocious strike
    Armor-piercing counter

Pyritator
Health: 3,350
Attack: 1,300
Speed: 129
Immune to deceleration

Kit:

  • Distraction
  • Precise Pounce
  • Distracting impact
  • Defense shattering Rampage

Spinonyx
Health: 4,580
Attack: 1,100
Speed: 123
Passive immune to deceleration

Kit:

  • Minor rending attack
  • Lethal wound
  • Definite rampage
  • Ferocious strike

Stegodus- legendary super hybrids
Health: 5,450
Attack: 1,110
Speed: 110
Armor: 35%

Kit:

  • Superiority Strike
  • Short defense
  • Thagomizer
  • Precise Rampage

Paramoloch- legendary hybrid
Health: 4,600
Attack: 1,500
Speed: 125

Kit:

  • Superiority strike
  • Greater stunning impact
  • Short defense
  • Impact and run

Megalosuchus- legendary super hybrid
4,440: Health
1,100: Attack
Speed: 116
passive: no escape
Kit:

  • Definite strike
  • Long Protection
  • adrenaline pulse(the og version)
  • Ferocious strike
    armor- piercing counter attack.

Gigaspikasaur- legendary super hybrid
Health: 5,400
Attack: 1020
Speed: 109
Armor: 40%
Kit:

  • Pinning strike
  • Decelerating Rampage
  • Short defense
  • Decelerating impact
    meduim-counter attack

Ankyntrosaurs- legendary hybrid
Health: 4,700
Attack: 1,400
Speed: 115
Armor: 30%

Kit:

  • Nullifying strike
  • Thagomizer
  • Distracting impact
  • instant invincibility
    Medium-counter attack

Tragodistis- legendary super-hybrid
Health: 4,200
Attack: 1,000
Speed: 124
Armor: 40%

Kit:

  • Superior Vulnerability
  • Rampage
  • Long invincibility
  • Greater stunning strike
    medium-counter attack

And finally

Bajatondon-legendary super hybrid
Health: 5,500
Attack: 1,000
Speed: 111

Kit*

  • Superior Vulnerability
  • Decelerating impact
  • Nullifying rampage
  • Regenerate and Run
    On escape stun
  • It’s great
  • It’s good
  • It’s fine
  • It’s bad
  • It’s horrible

0 voters

1 Like

Ps some are limited by there ingredients and it parents so don’t expect everyone to be a complete winner

Don’t you dare try and take away my full counter from Meg!!
:face_with_symbols_over_mouth:

2 Likes

Lol I made you pitiful megla better be greatful it’s can now finally better and worth getting than gorgo😂

1 Like

Other wise it still be basically trash like it is now, with no one wanting it cause it’s very bad :joy:

1 Like

Nah, pass.
As like, the only person in the game who uses her competitively… I veto this.

1 Like

Some are even worse than now.
Megalo without full counter is like Monostego without Nullifying.
Paramoloch is fine as it is, don’t need changes, Tuora is bar, not Para.
Stegodeus needs its APR back now.

2 Likes

It literally gain one the best first turn moves, and has DSR yet losing a conter is what people are mad about like megalo already sucks I gave it a buff and people are like no we want old megalo back?

Its damage still sucks.

But for tura to be para must be different

Well you could have said that I can increase it but I might need to get rid of the medium counter

Where exactly would I use that all-powerful move?
Into a Dio/Tryko II? Maxima as well.
Maybe into a cloaked Erlidom?
Meg needs a full-counter, cause… ya know… she’s a counter-attacker.

Can’t forget that Quetz that’ll sidestep and null it

Um ya it better than going to FS or short defense

Just stop lol

Also has long protection so erlidom is no problem as well as well as you do have a counter, it’s just .5 and has no armor piercing

No. Ludia… Do NOT listen to this Meg suggestion.

Its not a buff if you take away full counter. In best case scenario Megalo would do 3000 crit Rampage damage + 500 counter. At least give it 1300 damage. 5k+ health tanks have 1300+ damage.

1 Like

Also try not dio can stop it cause it increases attack and it’s 1.5 damge so ya ID ain’t gonna do much

Lol by that you mean maxima right :joy: the op tank but okay I’ll give it a small tweak