Buffs and De-buffs rework needed


#1

I’m just wondering why are buffs and debuffs add up and do not multiply with one other.
You can literally make a dino hit for 0 if you use -50% dmg twice which does not seem right.
With that being said if you use a Koolasuchus G2 (for eg.) and you use Distracting Strike (-50%dmg) and next turn you use instant cripple then your opponent hits you for 0 dmg but it should be -140% in total sooooo… should it heal you? or should the opponent’s dino hit itself???
Also if an Einiasuchus already did Ferocious Strike (so its attack is now 150%) and the opponent uses Instant Cripple your basic 1x dmg move will not hit for 15% (as it would be logical) but hits for 60%…

I’m asking your opinion on this subject, what do you guys think? I think it really needs a rework because this just doesn’t make much sense. Thx for the responses


#2

I’m not very sure what you’re trying to ask so my answer might not be what you’re looking for.

The abilities cause the % affect to the dinosaur’s base damage unless they currently have been buffed/debuffed from the previous turn. Nothing can go below 0 so once the damage is decreased to 0 it becomes nothing.

If your Einiasuchus did Ferocious Strike and has an attack of 150% and the opponent uses Instant Cripple which does -90% on damage, then 60% damage is the logical number since the Einia was JUST buffed during the last move.


#3

Thanks for your answer,
Of course nothing can go below 0 I was joking there.

My point is rather that I don’t understand why buffs add up instead of being multiplied with each other.

I mean the text is absolutely correct in the game, it’s rather the logic… dunno

Thanks for your answer in advance,
Syxxx


#4

The logic is that all the buffs and debuffs are additive, not multiplicative.