Got a series of problems about damage calculation and speed reductions after 1.4. Specifically:
Velociraptor, lvl 20, vs Dilofouranousaurus, lvl 18: the Dilo shows 909 remaining hits, Velociraptor’s attack is 975, preview of the attack shows Dilo at 212 remaining hits despite his 0% armor. This is the most puzzling for me because there’s no damage calculation involved since standard Velo attack’s not enhanced, and Dilo had no defenses active, so, it’s really just subtracting two numbers.
Stegoceratops, lvl 18, vs Stegodeus, lvl 19. Stegoceratops is faster. Both players play thangomizer and after both are slowed donw, Stegodeus resolves the next attack first (this costed me the game).
Tragodistis lvl 18 vs too many to be listed (including: Monostegoceratops, Tragodistis, Stegodeus, and others): damage preview for charge is off quite often (this costed me several battles).
Where found: Sorna Marshes, Jurassic Ruins.
This is quite a problem since when you play at a decently high level, winning or losing a battle is often the matter of just one attack, so, not being able to have the correct preview of things is quite ruining the game experience for me.
Thanks for reading.