Ludia Forums

Bug of the Day #2


Today it’s about a bug that Ludia seems to know. At least is mentionend when 1.6 update came, but is still here every day.


Frustrating when you are battling and the countdown timer to make a move doesn’t allow you to mind calculate actual speed, based on original + negative/positive effects. You simply check speed indicator to decide if you select a hit to finish opponent or an “act first” one, or swap dino out.

Then… SURPRISE! The speed indicator was wrong and you get finished.

C’mon, what is so difficult to manage this from server? And why it’s a known bug that is never fixed?

Pause new features development for a while, and fix those bugs, please.