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Can Ludia at least get primary school maths right?

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Bug Description: Applying boosts to a creature does not do what it says. 12 damage boosts should add 30% as per screenshot. It doesn’t. On a base level ceramagnus that should be 1500 * ( 1 + 30 / 100 ). I am developing the calculation in case it’s too complicated… So 1500 + 1500 * 30 / 100. Now simplifying the fraction. So 1500 + 1500 * 3 / 10. Now rearranging the calculation to make it easier. So 1500 + 1500 / 10 * 3. Now simplifying the new fraction in case there are too many numbers to handle… So 1500 + 150 * 3. So we end up with 1500 + 450, the result is 1950. Not 1949…

Area is was found in: It can be checked on the collection page.

How do you reproduce the bug:
Step 1- Add boosts to a creature.
Step 2 - Check the incorrect result.
(add more if needed)

How often does it happen: Not verified.

What type of device are you using: Android and iOS

Anything else? (add screenshots or additional information here)

Screenshot_20210321-133513 Screenshot_20210321-133529


Definitively a problem that should be addressed… So many dinos have rounding errors like that, and there’s nothing worst than facing a dino with 5105 life, with your dino that show it does 5105 damage, yet the opponent dino survive with 1 life left… At the minimum if rounding error cannot be fix, they should at least used the number showed…


How can they fix complex bugs if they can’t even do basic things properly…


Ludia is setting the bar real low this time around, eh?

my indom with 2099 damage on the dex goes up to 2100 in pvp, its really bad. they should just delete hidden decimals.

A 26 Hadros has the same number for rampage and emergency heal. When you level it up to 27 they differ (by 1). For some reason they are using different formulas for different spells.


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