Thanks for the wonderful return on the info Mkb. Many games have already been REQUIRED to show this info, and many others have voluntarily provided some, and the legally pushed to provide more. Square Enix is a team I am closely involved with, and two of their titles have this for example. Eventually FFBE was required to show percentages, after extreme community and legal pushes, and it was both enlightening, and beneficial to the community and game thereafter.
Another game that came out, had the % rats already built into the game, so specific, that every single item in every single drop chest, loot rool, or whatnot was posted.
Some countries are even banning mobile game apps, esp ones with gacha or loot boxes, that dont post their %, and even after posting %, they still sometimes ban anyway. Many of these of course are more on the side of gambling, which Ludia is of course not, however it is still beneficial to them community wise and legally to provide these numbers.
Either way, not a debate, this is just a specific request to team, not an open discussion.
Even if the numbers arent provided, we have several very large sample sizes that we can derive % from, and can already guestimate that its not exact 5%, but would prefer to be corrected.
As a random sample size of 100 hidden forge runs I did just tonite, the following info is interesting, but not representative as 100 rolls is not a good size sample.
The most rolls of 1 number was 7x D20.
The numbers that never appeared were : D2, D3, D6, D15 (interesting)
My target number was D10, which appeared 3 times.
D1 also appeared 6x, as compared to d20 at 7x.
Overall it was not very telling, but fun nonetheless.
Anywho’s, if and when we could get an answer from CS that would be wonderful. It wouldnt be harmful to release these %, as its server side and not manipulatable, and likely not obtuse, as our sample sizes all show a decent variance. Its more of a curiosity than anything, and as stated above would save us alot of needless work.
And yes, even if given a fine-tuned 5% across the board, algorithms will in fact affect it over time, and seed info as well.