We really would have a lot more fun with a Pass option as it would make battles more fun and strategic with the unpredictability of never knowing when your opponent may just not attack.
Before some say no… we already have this feature unofficially. It’s called Instant Invincibility. I understand it still does something as a defensive barrier, but that’s not the point. The point is it would be nice to have a base option across the board for every dinosaur of doing nothing via a Pass Turn option.
It’s a deadly risk or a needed reward. You risk losing by not striking, however, you could avoid counter attacks this way Sometimes this could help you win. Maybe put a cooldown on passing, but what made me come up with this idea wasn’t even Arena, it was Raids.
I shouldn’t be penalized for being too good. So now we have to downplay how powerful we are… because we end up a Turn ahead and some people forget to save their opening moves for the beginning of next Round… So to help avoid this we could have Pass Turn as an option help with keeping the flow of strategies when ahead.