Swap-in moves are a great and interesting twist to the game that allow deeper strategy. It can come with many different effects! Shielding. Wounding. Ferocious. Stunning. Slowing. Critical increase. You name it!
We can think up some more effects that could make the game more awesome!
- Deflect effect (immunity)
- Intimidate (decrease opponents crit chance)
- Copycat (return the favour if you survive attack)
Swapping happens before any other battle action. This is what makes swap-in moves fun and powerful. Dealing any kind of damage by simply swapping is not counterable unless you are pinned. However. Pinning is meant to end a dino, not meant to protect against swap in damage. Which, you could never see coming, as we don’t see our opponents team before play.
It makes so much sense to me that all kinds of swap-in strikes really do no good to the game at all. Especially in the case of draco gen2. DSR priority over anything else. However, removing all swap-in damage dealers overall is the best choice to clear up all the mess. Thoughts please