So why would Ludia waste time implementing something that only effects a comparative handful of players when there are far bigger issues that need addressing?
The only nerf I could see boosts having is decreasing the amount of speed you get per boost down to 1 (which isn’t really needed). Other than that it’s more about their obtainablity and lack of boost reshuffle/refunding that’s the real issue.
Boost is nothing when Ludia do a lot of buff and nerf to the META dinos in each updates, Ludia just try to increase profit by selling boost.
And latest news that was leaked, next year we are not gonna get boost reset or shuffle for free!!! Ludia may going to bring in the token system to player for reset or shuffle the boost that I certainly sure that this will cost players a lot
Well then what’s the point of working to fully boost dinos on your team if you can’t use them??? Plus, if you have a fully boosted team, nothing will change. And anyone without a fully boosted team would be absolutely crushed by anyone with a fully boosted team.
Why? This just makes the money people spend on boosts less worth it.
Boosting Unique dinos would literally be worthless with this change, with both this change and the less effect on hybrid dino change. This would do nothing beneficial for the game.
That’s… even worse… Deleting boosts also delete money from player’s pockets. Spent money on boosts? Too bad, now they’re gone and actual money you spent is deleted as well. This would infuriate the playerbase and cause a massive drop in players. Nobody would play a game where they lose actual money because they happened to buy something somebody suggested to delete.
none of the suggestions will do anything other than make progress worthless.
wont be worth it to boost any creature untill they are 30 and you have enough for a full team.
if boosts are less effective on hybrids, then what’s the point of taking the time and resources to get said hybrids that are supposed to be better if they end up being the same or worse than non hybrid creatures after boosts.
similar argument to 2.
the only change that you can really do to boosts in terms of stat changes is reducing speed to 1 point per boost instead of 2. keeps speed a bit more true to the type classes, but can make play a bit too rigid.
I think speed boosts should increase the base speed stat by a percentage, not a flat one or two. That would allow naturally speedy stuff (mostly cunnings) to stay faster than resils or fierces without heavy investment. They wouldn’t all have to be glass cannons that sacrifice health for speed like they do now. Resils and fierces could still go speedy if they wanted to, but they’d have to make a heavier investment and therefore lose some attack or health, which most people probably wouldn’t like… so I think you’d see people boosting each creature to its inherent strengths, which would help preserve the rock/paper/scissors aspect of the arena.
If I have a full team of boosted Dino’s which I do the chances are going to remain the same
This is only going to affect players in the higher arenas who are using unique hybrids. With apex creatures however(not including the new bear apex) then it will make the battle experience less enjoyable because most of the time if you get apex creatures you will normally win.
Most people use creatures that are normally the same rarity in higher arenas
In my opinion this would favor the lower level players more than the higher level olayers