Two problems with your suggestions, and those lie within the core concepts about JWA.
- Ludia marketed it as a competitive dinosaur combat simulator.
- Ludia monetized the game in a way where spending money allowed you to accelerate your team’s growth to get a competitive advantage.
Friendly competition is all well and good, but it’s a side feature of the game in its current form. To implement your suggestion, it would mean voiding the advantage that wallet warriors have bought already to date. Which would almost instantly incite enough rage to effectively kill JWA as a game, as all the players who have paid for their current teams refuse to put another cent forward, and anyone who was contemplating doing so now won’t, because all getting a new dinosaur grants is another option, since level doesn’t matter anymore.
Your idea will thus, never strike Ludia as more than a foolish joke, because Ludia has already implemented an unfriendly marketing strategy that makes it impossible to do without making the game not cost effective to continue to run.
Yes it sucks. Yes, it’s a bad monetization model.
But that’s the reality of it. F2P with this sort of monetization plan cannot, under any circumstances, afford to make the wallet warriors unwilling to spend that money to keep ahead of free players, because if they do the game dies. No profit for the company, no new development, no support, and no reason to keep the servers running because there’s no cash flow.