I feel like setting the free challenge to Heartcoil Depths upon beating the campaign feels like a slap in the face. I literally feel like I’m being punished for completing exploration mode. You see, once your characters to get roughly 10 or 11, further leveling becomes seriously laborious. By switching over to a challenge where you have to get lucky to win. The boss gets two moves in a row. One of these moves is always to spawn duplicates of himself. (First of all, this has no business in a D&D game, it makes absolutely zero sense considering the lore of ithilids. It’s like you had to come up with something to make him tougher so you made something up. This is insulting.)
So…in order to win, you have to be able to not lose your ranged AoE damage dealers. If they die, you are almost guaranteed to lose.
if Halbenet is dominated, he is unable to cleanse his teammates; this is often an immediate game over.
If one of your AoE characters is dominated before Halbenet can cleanse, they can often wipe out your entire party.
This is just the first boss. Which often means that you can run the challenge and not get jack squat for your efforts, wasting ten or fifteen minutes just to get absolutely nothing. No gems, no coins, no gear, and worthless experience (because yes, at level 10 or 11, 27 XP means absolutely nothing.) You’re literally better off ignoring the challenges altogether and just playing PvP.
This is ridiculous. I’m tired of waiting five hours just to get frustrated playing a challenge that isn’t even fun. And since it’s my free challenge, I have to pay a bunch of gold to actually play a challenge I enjoy, and is I’m trying to come up with 3500 coins to level up a character to level 11, I can’t really waste my coins on challenges, now can I?
So basically, my progress in the game has come to an almost complete stop. At this point in the game, even though I’ve completed exploration mode, I’m literally getting more value running the Sharpstone Keep challenge than the highest, most valuable challenge. At least I know I’m going to get 52 experience and know I’ll at least get some reward, instead of wasting 15 minutes to get wasted by a stupid Ulitharid.
This is stupid and frustrating, and without other methods of playing (such as new exploration) I’m probably going to stop playing this game, because it’s becoming work rather than fun. And if I feel like playing a game is work, then you as developers have made bad choices.