Ok so while playing the game in the back of my mind I have been thinking about each of the classes in the game: CUNNING, RESILIENT, and FIERCE. But I know I’m not the only one who has thought of this but: each class has “categories” to them, for example:
Cunning’s have speed boosters and distractions
Resilient’s have shields and healing moves
and Fierce’s have DoT and Armor-piercing moves
And I know that they each have more than that, but I wanna see if I can get a few people to help me compile subcategories for each class.
Here is the rest of each class (from what I can think of):
CUNNING: Nullify, Crit negation, and dodge.
RESILIENT: Stun, Slowing, and Vulnerable.
FIERCE: Shield shattering, Attack and crit boost, and swap prevention.
I may have missed or mixed a few things here, and i do know that some of these sit on the border between classes. EX. Stun and Attack boost.
Idk let me know your opinions on this.
I almost forgot about Wild Cards, while they don’t have their own moves that belong to their class in my opinion I think that any move types that may seem in between any of the other three classes should be considered a Wild Card ability. thoughts?