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Co-op boss idea for fun( i think it will not in game

This is my co-op boss idea(base form jwtg)
Omega 09
Hp 20000
Atk 2500
Speed 110
Armor 30%
Crit rate 40%
Move set
Definite strike
AOE defense shattering impact
Defense shattering rampage
Thunderous beam ( aoe deal 1.5 damage and have 50% to stun increase speed 10% for 2 turn)
Passive
Immune to Dot
Immune to stun
Thunderous revive ( when die revive with 25% hp maximum 1 time (first time I use 3 time it will be horrible )
Alpha 06
Hp 17000
Atk 4000
Speed 100
Armor 30%
Crit rate 45%
Move set
Definite strike
AoE definite impact
AoE Defense shattering rampage
Alpha’s fury(increase damage 100% for 2 turn cooldown 4 turn)
Passive
Immune to Dot
Immune to nullify ( positive effect cannot nullify by opponent)
Alpha revive ( when die revive with 10% maximum 2 time)
Juggernaut 32
Hp 25000
Atk 1900
Speed 117
Armor 50%
Crit rate 5%
Move set
AoE Decelerating Strike
Dig in
AoE great Stunning strike
Juggernaut’s defense ( heal 10% and shield 75% for 4 turn cooldown 6 )
Passive
Immune to stun
Immune to Dot
Immune to Decelerating
Ouroboros 66
Hp 20000
Atk 2400
Speed 122
Armor 20%
Crit rate 30%
Move set
Shielding strike
AoE precise rampage
Rending takedown
Ouroboros’s step(priority cleanse self gain 100% to Dodge 66% for 1 turn and AoE deal 1×damage cooldown 1)
Passive
Immune to Dot
Immune to distraction
Venomous counter
Thunderous revive ( when die revive with 25% hp maximum 1 time )
Phoenix 44
Hp 18000
Atk 1900
Speed 127
Armor 20%
Crit rate 30%
Move set
Definite strike
Aoe ferocious strike
Phoenix’s charge (priority AoE deal 1.5 damage and dot .33 max hp for 2 turn cooldown 3)
Regeneration
Passive
Immune to Dot
Precise defense shattering counter
Thunderous revive ( when die revive with 25% hp maximum 1 time )
Vulcan 19
Hp 30000
Atk 1500
Speed 117
Armor 60%
Crit rate 10%
Move set
AoE Decelerating Strike
AoE great Stunning impact
AoE great Stunning strike
Vulcan’s charge ( priority deal 2 damage and have 99% to stun delay 3 cooldown 3)
Passive
Immunity
Thunderous revive ( when die revive with 25% hp maximum 1 time )
Salamander 16
Hp 20000
Atk 1700
Speed 129
Armor 30%
Crit rate 30%
Persistent ferocious strike
AoE extended critical strike
Critical impact
Thunderous strike ( deal 1 damage and random 2 opponent’s dino to stun cooldown 2)
Passive
Immune to Dot
Thunderous revive ( when die revive with 25% hp maximum 1 time )
Valkyrie 77
Hp 18000
Atk 1900
Speed 129
Armor 30%
Crit rate 20%
Move set
Definite strike
AoE critical impact
Valkyrie’s charge ( priority deal 2 damage and have 30% to stun all enemy)
AoE Defense shattering impact
Passive
Immune to Dot
Precise defense shattering counter
Immune to Decelerating
Thunderous revive ( when die revive with 25% hp maximum 1 time )
Maelstrom 08
Hp 23000
Atk 1500
Speed 117
Armor 30%
Crit rate 10%
Move set
AoE Decelerating Strike
AoE Decelerating impact
Dig in
Thunderous fury( increase speed 100% for 2 turn and increase 25% damage for 2 turn cooldown 3)
Passive
Immune to Dot
Immune to Decelerating
Thunderous revive ( when die revive with 25% hp maximum 1 time )
Behemoth 93
Hp 27000
Atk 1300
Speed 119
Armor 40%
Crit rate 30%
Move set
Definite strike
AoE definite rampage
AoE rending takedown
Behemoth’s tyrant form( increase armor 50% for 2 turn and increase 100% damage for 2 turn cooldown 4)
Passive
Immune to Dot
Thunderous revive ( when die revive with 25% hp maximum 1 time )
Dead dodo
Hp 18000
Atk 2500
Speed 133
Armor 20%
Crit rate 40%
Move set
Shielding strike
AoE devastation
AoE definite impact
Undead revive ( revive all Dead ally with 10% hp cooldown 4)
Passive
Immune to Dot
Thunderous revive ( when die revive with 25% hp maximum 1 time )

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This is utter madness, @Coconut_crab

Xd
It just fun

A lot of them are weak to DoT though, so that’s a loophole

Well that a weakness of them

I will edit

And now their weaknesses is rending ability

Sad bleeder noises

Well with rending ability will make you can win easy with your friends if all attacker have rending ability

Lord DIO(rajasaur)
Hp 17000
Atk 1500
Speed 120
Armor 25%
Crit rate 10%
Move set
Definite strike
MudaĂ—20 ( attack with 0.075 damage each time with 20 time can attack on same target the last time of attack will 100% critical cooldown 2)
Road roller da (if you think about animation the animation is jump to the sky and strike like meteor AoE deal 1.5 and vulnerable all target cooldown 3)
Za warudo ( AoE stun for 5 turn but you can deal damage only 0.075 until end of stun ( if have some target not stun you can deal normal damage cooldown 6)
Passive
Immune to Dot
Immune to stun
Precise defense shattering counter

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