We are at the time of year wherein we are simply not able to dedicate anywhere remotely close to the amount of time previously spent on this game.
Take me, for instance, looking at the snow just coming down with no hope of it settling for a while to come. Add in the drifting and there’s no way I’m stopping because I just might not get GOING again.
The design layout of stretching event spawns thinner and thinner as time goes on, fewer and far between one another, parks and other large areas having a mere fraction of previous spawn locations on which people were reliant on to make anywhere close to the max number of attempts allotted for each rarity of dinos.
Commons get two, three days max, but have a disproportionate amount of potential DNA yield. Rares, depending on realistic optimism for the “choices” is generally a mixed bag depending on who you ask but still, again, two or three days but at least at a much more REASONABLE amount of dart attempts.
Then we have our weekend epics. Y’know, the main draw of it all. Understandably, not everyone can make time on only a single day. Some unfortunate people just find weekends wholly impossible due to other obligations just because they are THAT busy that a few minutes on their phone for a game is out of the question.
So what can Ludia do to at least reduce the frustrations on all sides? They can’t very well reduce total attempts. That is crazy as it would be committing financial suicide on multiple angles.
Try to juggle the days/rarity levels? Better…but still awkward as heck. There’s never going to be a solid balance as they have it now. Even thinning out dinosaur themes into further brackets does more harm than good as there’s always going to be the “right”…ahem…“choice” and going the other way (bloating the weeks) would seem like a good long term plan on paper (especially since there’s a plethora of dinosaurs we simply have yet to see in any capacity as event spawns), it can basically be the same problem OR feel as though they might as well have reduced the attempt total.
What do they do, then? Simple: it’s the easiest solution they insist on avoiding at all costs for whatever short-sighted money-grubbing logic they cling to and that is to simply revert their removal of event spawn locations straight across the board.
We all know gold is the real limiting factor and they don’t HAVE to change this. It’s always going to be a colossal pain but still achievable goal. There’s no harm in making event spawn locations easier to access as we could have infinite DNA but if we don’t have gold, we can’t USE said DNA.
So why, Ludia? Why are you so insistent on being as backwards as humanly possible and making the weekly event spawns as grindy and mind-numbingly frustrating as you can to even hope to get all our tries in (mostly on commons but even rares can be notorious if the spawn diversity is diluted enough)?
For me, personally, winter is the most disheartening season for a game clearly made for summer and parts of the world that generally don’t suffer persistent weather hazards in their everyday lives.
Ludia really needs to step up their game if they want this to not go so wayward that all of their previous mistakes compound even further and remove JW:A from their development cycle when the profit margins gradually become paper-thin. The amount of potential this has is immense and losing out because of stubborness when they have MASSIVE resources to draw from is just…I don’t know…sad.