The argument from the developers is that there will be more variability in how the we will use our dinosaurs with boosts.
I disagree strongly considering how long it takes to get 6000 boost now for a theoretical 10/10/10 boosted creature. It would take about 4 years to get 8 dinosaurs to that level of boost.
If you introduce new dinosaurs along the way, they won’t be used, because the boosted creature is too powerful versus a much lower boosted creature and the penalty for the withdrawal is too significant.
A cookie 4 years down the road and constant grinding, while not being able to play newly introduced dinosaurs is not enticing. As developers, I don’t think you guys really meant to design something that
is only fully attainable in 4 years, but to attain it, you have to ignore all new content during that 4 years.
There are other games out there, heck you even advertise for them, that will draw away your customers.
Make the cookie more attainable and take away the penalty for changing how boost are spent.
Translation lower the cost of boost tier raising from 100 to 50, and remove the 50% penalty fee for withdrawal.