Cool Down Calculations and Information

This will be a long post that will continue to be updated as I continue to gather data. I know a lot of you have asked “How the heck do I figure out the cool down period for my creatures before I battle with them?” This post will hopefully help you figure that out or confuse you to the point that you don’t want to find out any more. Either way I hope it is helpful.

Thank you @Megalosaurus for linking the Reddit post in this thread: Cool downs It helped me in double checking what I had already gathered.

What you need to know about your cool downs are they are based on three things, your creatures rarity (VIP, Tournament, Legendary,…), level band (1-10, 11-20, 21-30, 31-40), and its health. with these three items you can select a constant to divide the health of your creature by to derive its expected cool down in hours. After tracking a whole lot of data I can confirm what was in the Reddit post in that there are bands that have a very similar constant. As the cool down gets shorter and shorter for creatures this constant gets more “noise” in the number as the time it takes to complete a battle and get back to the screen to verify the cool down period more of a % of the time has clicked off for say a level 20 Super Rare then a level 30 Legendary. So as the creatures cool down gets quicker the constant gets less accurate. But then again most players do not need to calculate when a creature with a 30 min - 2 hour cool down is going to be so I will not worry about those as much.

But for the creatures that do matter here are the constants:


The above figures are averages of a lot of data and they are intended to get you close to the approximate cool down time, they are not exact. Below are a few of the graphs that helped me determine these numbers and examples of how to use the constants.

You will notice the numbers in the graph do not correlate to the numbers in the chart up above, that is because of the way Excel shows time values, in order to translate them to a usable number you need to divide the constant in the formula (I will use VIP 30 as an example) 7220.4 by 24 (the number of hours in a day) and you get 300.85 which in this case falls into the 302 constant factor in the grid up above. So if I want to figure out how long my cool downs are for my level 30 VIP’s I take their health and divide it by 302.

Here is a chart of the data I used and then at the end of the chart are projections of the cool downs using the various constants:

Health Attack Type Level Cool Down Free at Dollars Projected Cool Down Dollars Projected
648 608 VIP 10 1:24:00 0:08:24 1:22:12 36
696 404 VIP 10 1:30:00 0:09:00 1:28:17 38
778 567 VIP 10 1:43:00 0:10:18 1:38:41 41
907 527 VIP 10 1:59:00 0:11:54 1:55:03 46
1,140 356 VIP 10 2:29:00 0:14:54 2:24:37 55
1,296 405 VIP 10 2:52:00 0:17:12 62 2:44:24 60
1,110 1,041 VIP 20 2:46:00 0:16:36 60 2:43:38 60
1,191 691 VIP 20 2:55:00 0:17:30 2:55:35 63
1,221 1,006 VIP 20 3:01:00 0:18:06 64 3:00:00 65
1,554 902 VIP 20 3:50:00 0:23:00 3:49:05 77
1,665 867 VIP 20 4:06:00 0:24:36 4:05:27 81
1,776 833 VIP 20 4:25:00 0:26:30 85 4:21:49 84
1,887 798 VIP 20 4:41:00 0:28:06 4:38:11 86
1,887 798 VIP 20 4:41:00 0:28:06 87 4:38:11 86
1,998 763 VIP 20 4:57:00 0:29:42 4:54:33 89
2,220 694 VIP 20 5:30:00 0:33:00 96 5:27:16 95
2,331 659 VIP 20 5:47:00 0:34:42 98 5:43:38 98
2,442 624 VIP 20 6:03:00 0:36:18 101 6:00:00 101
2,553 590 VIP 20 6:19:00 0:37:54 6:16:22 103
1,692 1,586 VIP 30 5:38:00 0:33:48 97 5:36:10 96
1,816 1,054 VIP 30 6:01:00 0:36:06 101 6:00:48 101
2,030 1,481 VIP 30 6:45:00 0:40:30 108 6:43:19 108
2,369 1,375 VIP 30 7:52:00 0:47:12 119 7:50:40 120
2,538 1,322 VIP 30 8:24:00 0:50:24 8:24:14 126
2,707 1,269 VIP 30 8:59:00 0:53:54 131 8:57:49 131
2,978 931 VIP 30 9:55:00 0:59:30 139 9:51:39 141
3,046 1,163 VIP 30 10:06:00 1:00:36 143 10:05:10 143
3,384 1,058 VIP 30 11:16:00 1:07:36 154 11:12:19 155
3,553 1,005 VIP 30 11:49:00 1:10:54 161 11:45:54 160
3,722 952 VIP 30 12:23:00 1:14:18 167 12:19:28 166
3,892 899 VIP 30 12:57:00 1:17:42 12:53:15 172
2,873 2,095 VIP 40 13:33:00 1:21:18 179 13:33:07 179
3,591 1,870 VIP 40 16:55:00 1:41:30 214 16:56:19 214

image

Data:

Health Attack Type Level Cooldown Free at Dollars Projected Cool Down Dollars Projected
1,347 1,263 Hybrid T 10 6:18:00 0:37:48 6:21:14 106
1,517 1,422 Hybrid T 10 7:09:00 0:42:54 112 7:09:20 114
2,373 1,236 Hybrid T 10 11:12:00 1:07:12 154 11:11:36 155
2,480 947 Hybrid T 10 11:41:00 1:10:06 159 11:41:53 160
3,130 978 Hybrid T 10 14:44:00 1:28:24 14:45:51 191
2,308 2,163 Hybrid T 20 11:30:00 1:09:00 157 11:28:57 158
2,599 2,437 Hybrid T 20 12:57:00 1:17:42 173 12:55:49 172
3,199 1,666 Hybrid T 20 15:57:00 1:35:42 204 15:54:56 202
4,248 1,623 Hybrid T 20 21:14:00 2:07:24 259 21:08:04 255
4,282 1,095 Hybrid T 20 21:19:00 2:07:54 261 21:18:13 256
6,527 1,669 Hybrid T 30 41:00:00 4:06:00 459 41:34:24 460
4,977 4,666 Hybrid T 40 44:00:00 4:24:00 484 43:39:28 481
9,163 3,500 Hybrid T 40 81:00:00 8:06:00 843 80:22:38 851

Here is the graph I developed to determine the cost to speed up a creature in question:
image
You can see that for less than 4 hour cool downs you need to follow the blue formula as it is a power curve, for cool downs longer than 4 hours it is a straight line (linear) projection of the cost.

Like I said in the beginning its possible that this is more confusing than helpful, but I am hopeful that it is helpful to someone out there.

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Once again you have proven that your posts are the most accurate and valuable here in this forum. I cannot remember how much inspiration I got from you.
I have to admit that cooldown is not so important to me because it is as it is, but still your analysis is very helpful.

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It is been a loooooong time since I made my diploma in mathematics but I think that the blue curve isn’t exponential but rather logarithmic.

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Thanks @Tommi that’s what I get for doing this post so late at night. It is a power curve not exponential or logarithmic.

So we both were wrong, a look at your excel diagram with the formula in it would have made my post redundant. Shame on me, I do not have the excuse that it was too late, it is late afternoon and my brain already starts to shut down.

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Just an FYI for anyone coming across this post and looking for info on cooldown times, we’ve integrated these calculations into the community google spreadsheet for game creature data (jurassics only as I write this but will be done for the other two groups as well) so you can now easily look up what your approximate CD times at levels 10/20/30/40 will be.

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Tommi, all you need is a MOD. Go ahead and pick one, like vitality or something. Don’t pick toxin. Be nice. :sunglasses:

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