In the first part of this post series’ ( which i will leave the link here at the end if someone’s interested to see the previous post ), i proposed a new On Escape move and gave new users for existing On Escape moves.
So, in this part i will finish that, and i will also tweak and nerf some swap prevention resistances on creatures that shouldn´t have that or creatures in which doesn´t make sense to have that, aight, let´s start.
On Escape Invincibility
Target Self: Shield By 100.0% for 1 turn(s), 2 attack(s). When the opponent tries to swap out.
Creatures getting it: Andrewtherium, Andrewtodon, Brachiosaurus, Giraffatitan, Ardentismaxima, Nodopatotitan, Skoolasaurus, Ankylodicurus, Scutophicyon, Trykosaurus ( not sure about this one ) and Smilonemys.
Now, and given this move to some creatures, i will proceed to tweaking the Swap Prevention resistance:
•Creatures that see this resistance sightly nerfed:
Nothing to see here
•Creatures that see this resistance heavily nerfed:
- Ardontosaurus: 75% → 25%
- Skoonasaurus: 67% → 34%
- Majundaboa: 75% → 25%
- Titanoboa: 75% → 25%
- Titanoboa GEN2: 100% → 50%
- Thoradolosaur: 100% → 50%
- Albertosaurus: 100% → 50%
- Allosaurus GEN2: 100% → 50%
•Creatures that loose this resistance/inmunity:
As you can see, the creatures that lost this resistance are all pure resilients, which shouldn´t have it, as swap prevention itself is a fierce debuff, pure resilients shouldn’t resist that, mostly because it´s a way that fierces have to counter them, there are no sight nerfs here, however, if y’all would like it, i could also do another posts series’ about tweaks and buffs in resistances, and if i do, consider the nerfs in this resistance done , thanks for reading and i´m open to recieve any kind of constructive feedback!
The first part: Creature Changes that will weaken the swapper meta Pt 1
(To be honest, this post has been shorter than how i thought it would be ._.)