Ludia Forums

Creature Rework Idea thread

I thought it would be cool to see which creatures you want reworked and how…and maybe the devs might notice it and take some advice on board

Stgydaryx

Health 4500
Attack 1100
Speed 128
Crit 5
Armour 0

Superior Shielded Strike
(Deal 1x damage. Targets speed -50% for 1 turn. Cleanse distraction. 50% shield for 1 turn)

Rampage

Stun and Swoop
(Priority. DoT 0.2 of targets max health for 3 turns. 100% chance to stun target for 1 turn. Cool down 1. Delay 1)

Wounding Invincibility
(Priority. 100% shield for 1 turn.If this shield is nullified or shattered, DoT 0.33 of targets max health for 3 turns. Cooldown 3. Delay 1)

Swap In wounding Invincibility

Koobourgiana

Heath 4500
Attack 1500
Speed 119
Crit 10%
Armour 0%

Distraction
Debilitating Distraction
Nullifying Rampage
Defensive Assult
(Deal 1.5x damage. Bypass armour. 50% shield for 2 turns. Cooldown 2)
Immune to stuns
Swap in Distraction

Scaphotator

Health 3900
Attack 1200
Speed 127
Crit 5
Armour 0

Distraction
Regenerate and swoop
(Priority. Regen 50% health. Cleanse everything but swap prevention. DoT 0.2 of targets max health for 3 turns. Cooldown 2 delay 1.)
Distracting Impact
Nullifying Impact

Swap in wound

Monorhino

Health 4500
Attack 1200
Speed 115
Crit 5
Armour 20%

Prolonged Ferocious Strike
Lethal wound
Distracting Impact
Definite Rampage

Immunity

Nodopattititan

Health 5400
Attack 1100
Speed 110
Critical 20%
Armour 40%

Shielded Superiority
Deaccelerating Rampage
Long Protection
Shield Advantage

Swap in Slow

If you have any ideas do share

4 Likes

Here is my idea for Maxima

Ardontismaxima
Health 5700
Attack 1070
Speed 108
Armor 15%
Critical 30%

Abilities
Decelerating strike
Definite Impact
Defense Shattering Rampage
Bellow
Immunity

This version includes Bellow to make up for the loss of Decelerating Impact.

And Gemini

Geminititan
Health 6000
Attack 1160
Speed 109
Armor 0%
Critical 5%

Definite strike
Decelerating Rampage
Instant Distraction
Long Defense
Immune to Distraction
Immune to Damage over time

1 Like

Apato isn’t getting the love she deserves, so maybe she needs a slight buff and kit rework.

Apatosaurus
Health 6000
Attack 1100
Speed 108
Armor 5%
Critical 30%

Abilities:
Debilitating Distraction
Long Defense Strike
Counter 1x

:slightly_smiling_face:

2 Likes

Ardentismaxima:
5700 HP
1120 damage
107 speed
15% armor
30% crit
Decel strike
Decel impact
Definite rampage
Instant invincibility

Or

Pinning strike
Decel impact
Definite rampage
Bellow

Immunity

Pterovexus:
Same stats except
Speed: 130

Evasive strike
Distracting impact
Definite impact
Lethal swoop

Swap in wound
Immunity

Monolorhino:
4800 HP
1200 damage
116 speed
20% armor
5% crit

Definite strike/null strike
Lethal wound
Distracting impact
Definite rampage

Immunity

Smilonemys:
1400 damage
Rest stays as It is.

Geminititan:
6300 HP
1500 damage
110 speed
0% armor
5% crit

Null strike
Decel rampage
Long shield advantage( shield advantage with shield for 4 turns, cooldown: 4)
Instant distraction

Swap in slow

Immunity to distraction

Indoraptor gen2:
3900 HP
1400 damage
128 speed
0% armor
20% crit

Cautious strike (1x damage, distract and dodge effects only)
Mutual fury
Definite rampage
Evasive stance

Immunity to distraction and stuns

Indoraptor:
Same stats
Gains Defense shattering pounce in place of DSR( 2x damage, distract 50%, remove shields, pierce armor. Delay: 1. Cooldown: 1)

Here is how I would do the Indoraptors.

Indoraptor
Health 3900
Attack 1570
Speed 128
Armor 10%
Critical 20%

Definite Strike
Cleansing Impact
Defense Shattering Rampage
Evasive Stance
Immune to Distraction
Immune to Stuns

The damage is in-between both of it’s parents and Definite strike makes it more relevant.

Indoraptor Gen 2
Health 3700
Attack 1600
Speed 129
Armor 15%
Critical 20%

Cautious strike*
Mutual Fury
Definite Rampage
Evasive Stance
Imnune to Deceleration
Immune to Stuns

Cautious Strike Rework
Gain 50% chance of dodging 66% of incoming damage and Distract 50% for one turn, Deal 1× damage.

The addition to Armor and increased speed are inherited from the more advanced DNA of Blue. Swsping the immune to Distraction for immune to Deceleration allows Indoraptors Definite attack to be countered by careful prediction. But it always has cleansing ready with mutual Fury.

Scaphotator
HP 3750
Atk-1200
Apeed-128
Armor-0%
Crit-5%

Nullyfying strike 1x
Instant pinning strike 1x
Regen and swoop( cleanse all stats unless lock down,regen 50% total HP,does 0.2 dot damage for 3 turns, auto swap)
Distracting impact 1.5x
Swap in wound
Gains immunity to distraction from diplocaulus dna

Indo g1
lose immunity to stun

Indo g2
Cs lose cleanse and speed
Lose immunity to distraction

Dracoceratops
Health 3000
Attack 1370
Speed 109
Armor 0%
Critical 5%

Minimal Speed up strike
Dig in
Ramage
Acute stun
Swap in savegry

Thoralodosaur
Health 4300
Attack 1600
Speed 108
Armor 15%
Critical 30%

Defense shattering strike
Defense shattering impact
Defense shattering Rampage
Instant Charge

Dracoceratops

Health 3900
Attack 900
Speed 115
Crit 5
Armour 10%

Min speed up strike
Rampage
Dig in
Acute stun
Swap in savagery