Critical madness


#1

Critical strikes are nice when you get them once in a while, even when you get hit with one from time to time doesn’t hurt that much, but the way they are implemented at the moment is often frustrating at best.
The amount of battles I lost because enemy had a critical after critical or critical every time they need one to make the kill while I didn’t had one for 5 fights straight or getting one when I absolutely don’t need one is mesmerising…

I understand that it’s luck factor (maybe), but sometimes it takes away fun from building your “deck” when you get destroyed by 3 critical hits in a row.


#2

The numbers on the screen definitely feel off. I’ve wondered for a long time if there is some other calculation going on behind the scenes besides the % chance that is shown on screen.