Let’s talk about this. Feel free to let me know if I made any mistakes.
So what’s going on with cunning creatures?
Most of them are really, really bad in the current meta, that’s what.
What should cunning creatures beat and be beaten by?
According to the cycle, cunning creatures are good against fierce but lose against resilient.
We have a problem with cunning creatures.
To quote Ludia themselves,
So what’s going wrong?
Well, part of the problem is indeed resilient, and the fact that so many dinos have the abilities. But there’s a lot more than just resilient that’s causing cunning creatures to suffer, especially since, at the least, they’re supposed to lose to resilient anyway.
First off, let’s have a look at creatures determined by the amount in the game:
- 64 cunning. Of those, 4 are also resilient, and 13 are also fierce. 47 pure cunning.
- 75 fierce. Of those, 17 are also resilient, and 13 are also cunning. 45 pure fierce.
- 101 resilient. Of those, 17 are also fierce, and 4 are also cunning. 80 pure resilient.
There are far, far too many resilient dinos in the game for starters. Much more variety! Now let’s look at fierce - more than we have cunning, but look at that “pure” symbol - the least amount in the game! These are the dinos that cunning creatures should beat, but there aren’t many to actually beat.
Now a closer look at those “pure” fierce dinos -
About 6 are immune or have partial immunity to distraction.
Around 15 can cleanse distraction in some way.
In terms of pure fierce legendaries and uniques, there are a total of 3 fierce dinos that cannot cleanse distraction (Thor, Allosino and Spinotah). All others have a cleansing move or are immune to it in some way.
To put it simply, for the end game, there are too many resilient creatures in the game and too many fierce creatures with cleansing moves.
As for evasive - it’s a 50% chance on most dinos, and that alone is enough to make it suffer. There’s no “50% chance this shield will work” or “50% chance this will pierce armour” moves, so it’s hard to really work out what to do with this. That said, with the sheer number of resilient dinos, evasive cannot be relied on like it used to be.
What could be the solution?
Well, feel free to post your ideas, maybe Ludia will take note.
We absolutely need more fierce creatures that are suitable for end game.
We have superiority strike and resilient moves for resilient dinos. Why not have a similar move for the fierce ones? Something that specifically allows them to cleanse speed decreases, so they can’t be slowed by the creatures they’re meant to beat, but also can’t worm their way out of distraction to beat (or at least land a very hefty hit on) a cunning critter. A few fierce creatures having a full cleansing strike here and there is fine, but if the answer to making a fierce creature “strong” is to give it a cleansing move? Go back to the drawing board, we already have enough of those.