Yes, have to agree that raids aren’t scaled well and agree with @Orloch that it seems current raids don’t seem to be improving from past mistakes.
Believe it has been estimated that to finish a raid is about 1800 rooms. For a guild with 50 active people this comes down to 36 rooms each which seems reasonable, but does not account well for smaller, less active guilds. I am averaging 4 rooms per key which would be okay if I was in a more active guild, but skeptical if our guild will even make 50% this time unless I and/ or others can figure out how to get more rooms per key.
The time invested in a raid run means earning keys from rallies and then running the actual raid. I think it should be extremely rare if not impossible to get 0 rooms for a key, and don’t see why you wouldn’t start the raids off extremely easy and scale it up slowly. Well geared players could still get a challenge further in, but newer players would be able to participate and contribute.
Also guild chat is next to useless for sharing info. Seems whenever I start posting advice I get message stuck in review. Don’t know what flags messages for review, but the tools or lack thereof to communicate in game only worsens issues with guild events.