The hybrids of Jurassic World Alive are easily their most iconic representatives, with much more interesting and likeable designs along with the fact that they’re much more suited to battling than regular creatures. However, many hybrids are lacking one way or another, and while I’m fine with how hybrids are at the moment, they could have more variety in their movesets that represent their hybrid ingredients. Because of this, I’ve come up with a feature that would make battles as a whole much more strategy-based and overall more interesting. Let me explain how it works, as well as an example using an ingame creature.
Every active move a hybrid has will have 2 purchasable alternatives, using coin of course, that can be swapped at any time. Counters, swap ins, and on escapes will not have alternatives, only the active abilities. How much these abilities cost depend on the creature’s rarity. Rare hybrid abilities cost 2500 coin, epics 5000, legendaries 10000, and uniques 25000. If apexes have access to this feature, 50000 for their abilities.
Here is an example of this feature using Purrolyth:
Purrolyth
Current Ability: Defense Shattering Strike
Alt Ability 1: Vulnerability Strike (Unlock for 2500 coin)
Alt Ability 2: Taunting Shields Strike (Unlock for 2500 coin)
Current Ability: Ferocious Strike
Alt Ability 1: Killer Instinct (Unlock for 2500 coin)
Alt Ability 2: Group Ferocity (Unlock for 2500 coin)
Current Ability: Heal
Alt Ability 1: Lesser Emergency Heal (Unlock for 2500 coin)
Alt Ability 2: Immobilize (Unlock for 2500 Coin)
Current Ability: Short Defense
Alt Ability 1: Group Shield (Unlock for 2500 coin)
Alt Ability 2: Vulnerability Impact (Unlock for 2500 coin)
If every creature in the game had something like this, strategy would be limitless if done right. Say you want to use Purrolyth in a tournament, and you unlock all of its alternative moves to chose from.
Want a defensive counter stall build? Use Taunting Shields Strike, Group Ferocity/Ferocious Strike, Heal/Lesser Emergency Heal, and Group Shield. Want a revenge killer build? Use Defense Shattering Strike, Killer Instinct, Immobilize, and Short Defense. If anyone wants to see more examples using other hybrids, I can provide them in the replies.
While very complex and I’d understand if this isn’t a good idea, it would make for very interesting battle strategies so long as it can be balanced enough to where creatures can’t take advantage of broken moveset combos.