They need to make the missions where instead of having to achieve a set amount, your rewarded based on what you can achieve each day.
Incubators would be a good example. For every 2 incubators opened, we get 1 green buck. If we can open 10 in one day you can collect 5 green bucks at the end of the day.
For coins, I’ll use the example of direct hits. For every 10 direct hits we get 10 coins. So if we get 209 direct hits, we would get 200 coins at the end of the day or when we collect on what we’ve done.
Then the reward dino DNA would be based on how much of all the items we collected. As an example, 5 DNA for every green buck and 5 DNA for every 100 coins we collected in reward. Something like this.
This would still get everyone wanting to do all these things and do more to get more of the end of the day dino DNA reward.
I’ve gotten to the point, I don’t even get everything and the amounts I need are decreasing. It’s snowing and I’m stuck inside today.