Damage base on range suggestion

I know lot of us having stress because of the rng didn’t favour us…some claim its rig and i do believe so!..so my suggestion is why don’t ludia introduce attack base on range instead of single damage…eg stegod damage is like 600 - 980 instead of single 980. At least when the crit enter there is a chance it stack to the lower range damage. I call this win-win situation for ludia and the player. Do forgive me for my bad english.

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It’s as bad as crits, actually worse because right now you have a damage source you can rely on but has a chance to get more, this is just some unreliable garbage that is never consistent and will do nothing but kill the game.

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