If an ability does over 3000 damage (not including crits, boosts such as “ready to crush” etc) It does too much damage for the health pool in this game.
It’s all well and good to add the occasional counter creature in there to these strategies, but that only works if people can actually get the DNA to use them.
The Indoraptor currently is immune to distraction and stun, removing almost all opportunities to beat it without using 2 dinosaurs, and even then it mostly comes down to a gamble on whether something like your evasion works or their evasion works.
Even if you beat one of these really high damage creatures, your dinosaur will be so easily killable, with no way to avoid it (even a distraction in most cases won’t be enough, and evasion is hilariously useless in most cases).
Even armor doesn’t help, even against things that don’t ignore armor! even the high damage creatures that don’t have armor ignore (and most of them do) do SO MUCH DAMAGE that they’ll wipe out most armored creatures in 2 hits. 3 hits if they need to instant charge you to get out of a speed reduction first.
Most creatures have less than 6000 health, which means they’ll be killed in 2 hits from nearly anything used at high level.
At this point there is no strategy except “be faster” Damage will overpower everything, armor, evasion (seriously, you have a 50% chance to maybe not take full damage, but the damage you take will be so high that they’ll kill you on the next hit whether evasion works or not), or barriers will not help. It is so COSTLY to fight something faster than you that if they have one high speed, high damage creature (right now it’s the Indoraptor that’s nearly impossible to even hit once for most teams) that it becomes impossible to win, because if you do kill it, you’ll be 2 down and they’ll have 3 left in their pool. They’ve won the match in the first round. There are no counters, you can’t swap, you can’t distract, you can’t stun, you can’t even block the damage with a barrier or armor.
It’s not the ability sets that are the problem, it is the damage output. Some of these creatures can do over 5000 damage in a hit. That means even if your evasion or barrier blocks it, it’ll take off more than half your health for the average creature with those abilities (that is assuming it’s not a barrier breaking ability, which most of the time it is). Meaning that all that has happened is that instead of dying in 1 hit, you died in two. Which also meant that for most creatures their highest damage ability’s cooldown is reset and they can do it to you again on your next one.
You need to drastically reduce the damage output in this game, or drastically increase health because the numbers are really blowing out any sense of strategy.