Ardentismaxima, Brontolasmus, Woolly Mammoth, Geminititan, Ardontosaurus, Mammotherium, Mammolania. What do all these creatures have in common?
They are all anti-tank tanks, and they are all, with the exception of Brontolasmus and Ardontosaurus (although that’s somewhat debatable, since they can also wreck chompers) overpowered. Diplodocus is just over the edge, based on how it does in Epic tournaments.
They are extremely hard to take down, specifically because they stomp all over the chompers that are meant to counter them. Being tanks, they handle speedsters with ease, and being anti-tank tanks, they destroy tanks.
Now, a lot of forum-goers have suggested damage nerfs, but for creatures like Ardentismaxima, even nerfing it’s damage to a level below 1200 will still not ensure that chompers beat it, because of critical hits.
For Diplodocus however, a simple damage nerf from 1300 to 1200 will probably be enough.
But what about nerfing something other than attack damage, combined with a buff to chompers, one that allows them to handle these creatures better?
Let’s take a look at Trykosaurus, the one anti-tank tank that’s actually balanced (apart from Brontotherium, which is underpowered, and Elasmotherium). For one, it’s slower than the chompers that counter it, at 108 speed. Secondly, it has no speed control, so it can’t slow them down, or speed itself up.
This ensures that the chompers (Thor and Tenontorex) have the opportunity to pull off a rampage, which is essential.
So, here we go:
First, we have to identify the tanks and chompers applicable. The tanks have already been listed above. I think Monolorhino and Diplodocus can be exempted.
The chompers applicable are ones that might usually be matched up against them, so Epic chompers and higher.
Tyrannosaurus Rex, Allosaurus G2, Baryonyx, Tyrannolophosaur, Allosinosaurus, Thoradolosaur and Tenontorex. Trykosaurus can be exempted because, y’know, it’s Trykosaurus.
Now to list their speeds.
Brontolasmus is 115 (even though it’s parents are 107 and 108), and so is Woolly Mammoth, and their opponents are Baryonyx (124), Tyrannosaurus Rex (102) and Allosaurus G2 (105).
Mammotherium is 115, and Ardontosaurus is 108, while their opponents are Tyrannolophosaur (108) and Allosinosaurus (106).
Mammolania is 115, Geminititan is 110 and Ardentismaxima is 108, while their opponents are Thoradolosaur (109) and Tenontorex (109).
So let’s dish out some nerfs.
Brontolasmus: 115 => 101
Woolly Mammoth: 115 => 101
Mammotherium: 115 => 105
Ardontosaurus: 115 => 105
Ardentismaxima: 108 => 105
Geminititan: 108 => 106
Mammolania: 115 => 105
And that isn’t all. Mammotherium and Mammolania have Dig-In to increase their speed. Using Dig-In against a chomper would be nuts, so that isn’t a problem here.
But Deceleration is a problem. So here’s an idea.
Make all these chompers Immune to Deceleration.
So Tyrannosaurus Rex, Baryonyx, Allosaurus G2, Tyrannolophosaur, Allosinosaurus, Tenontorex and Thoradolosaur all get Immunity to Deceleration.
(Allosaurus G2 is overpowered, but an easy way to fix that is to replace Cleansing Strike with Prowl. Just read it’s in-game description and you get the idea. But that’s a topic for another time)
Now the only problem with that solution is Tenontorex. It has Superiority Strike, meaning Immunity to Deceleration allows it to always have the speed advantage against creatures like Diloracheirus.
So I’m changing Superiority Strike to Distraction-Cleansing Strike.
The loss of speed control is made up for by the ability to wreck some of the strongest creatures in the game.
Anyway, that’s it. I know the idea of giving Tenontorex Immunity to Deceleration has been suggested before, but this isn’t just Tenontorex.
So, what do you think?
- Good idea
- Bad idea
Edit: What do you think is wrong with the idea? Choose all the applicable options.
- I’m against nerfs
- Thor would become too difficult to handle
- All/most of these Chompers would become too difficult to handle
- The nerfs are too harsh