So, the recent topic discussing the current “meta” of the game really left me thinking… Apparently, Ludia really likes to emphasize on “fighting fire with fire” kind of new mechanics. Which I personally don’t really agree with, since it’s starting to spiral out of control, also known as “power creep”(Dracoceratops is a big offender, because it was buffed to counter DPS nonsense like Diloracheirus, which is the way it is because certain hybrids like Tragodistis and Spinachsuchus are way too fast for what they are…). Personally I belive some minor nerfs could easily fix the whole situation, but it’s sadly evident that Ludia is much more focused into pumping out stronger and stronger dinosaurs, making old ones severly outclassed.
But that is not the point. Ludia clearly showing that they are not really willing to do that and rather force in more and more mechanics. Which is not so bad in some ways. But as of now, there really isn’t much in terms of countering the actual SIAs. Sure, you can oneshot the SIA user after it did its thing or in certain cases, nullify the SIA action (swap in ferocity, swap in shields).
Which also brings me to the previously mentioned… Sort of half-point. That certain old designs are struggling. We all damn well known other than Utahsinoraptor, Raptors are practically extinct in the higher level of play, other than the occassional Blue (which is actually a fairly decent high-end epic, mind you). But that’s another topic for another time… There is one class however, that is struggling even in lower areas and see very limited play in higher areas.
They desperately need… Something. Lockdown strike and Vulnerability strike (or in Sarcosuchus’ case, wounding strike) are fairly good mechanics on their own, and their base stats aren’t bad either… But they just doesn’t perform well and the sum of the parts is somehow weaker than the individual skills. Higher end crocodiles like Grypolyth and Sarcorixis aren’t that bad, but offer very little others can’t do.
So it would give a much needed love to our good old Croco hybrids as well.
Which brings me to the main point. What if Crocodiles were the dedicated anti-SIA creatures?
Therefore, I present you the idea of a crocodile-class passive
If a crocodile is on the field and a SIA happens, the “dinosaur” performs a devastating attack, picking up and trashing around the opponent, negating the SIA effect. This effect also has priority over any SIA (if swapped in). When the effected SIA user is slammed to the ground, it is locked for the next turn and has a 50% chance to be stunned as well. It deals no damage.
Creatures with this passive: Purrolyth, Grypolyth, Sacrosuchus, Sarcorixis, Sarcosuchus, Purrusaurus, Purrusaurus Gen 2, Gryposuchus
Thougths? Ideas? Suggestions?
I am not 100% sure on the stun part, because it thematically would make sense being impaired after a heavy crocodilian beatdown, but I don’t want to go overboard with it, so I think 50% seems reasonable. I wouldn’t be against higher percentage (66, 75, 100), but I am not entirely sure about it being balanced… So I’d like to hear your ideas on that. Or maybe just make it a 2 turn uncleansable lockdown? I’m up for suggestions on this one.