Defense shattering rampage does too much damage too often. I just had a string of fights against thoradolasaurs and argentimaximas in every fight and it’s the same every fight. Thor is so fast and does so much damage that even vs distraction abilities it will win most of the time. A speed boosted thor will solo an entire team without even taking damage.
Maxima will take damage, but it will slow and then take off usually more than half the opponent’s health with every hit.
Evasion is too unreliable because it only works some of the time and a critical hit means you may as well have not done it at all.
Damage overall is too high, but defense shattering rampage just makes it ridiculous. If you’re not going to reduce the overall damage or increase health pools, then at least increase the cooldown on rampage.
Every second hit means that there is almost no defense against it except being faster and doing more damage. Swapping out just means you lose two fights in most cases.
If you can’t actually do any swapping because all the high damage creatures do so much damage that it just increases how fast you lose, then there is no strategy to the game and combat could be autoresolved based on a calculation, since it’s mathematically predetermined who will win most fights before hand by the stats of the creatures being so high that there is no way to put out enough damage to defeat them before they defeat you.
I suppose really what it comes down to is that the health pool is too small for the damage output and boosts have removed all of the pros and cons of certain creatures to make it “most boosted wins”