We understand that some of you are puzzled with the update to our Stat Boosts system.
Since the introduction of stat boosts, we have monitored your feedback so that we could change the system for something that would align better with your expectations of customization, not downgrading DNA value, ability to reset progression.
To get you involved, we shared our design intentions on September 27th where we provided information regarding the new mechanics - . An additional Q&A was provided on October 21st to address remaining questions following this initial announcement.
Since we realize this is an important change to a mechanic you have all gotten used to, we decided to remove ALL Stat Boosts and give them back with a multiplier of x1.5. This means that someone with a total of 500 Attack Stat Boosts split on creature and in bank, would get 750 total.
We also made sure that the total Stat Boosts needed to max a stat became slightly lower going from 2046 (in the old system), to 2000 (in the current).
Finally, we are going to change distribution to be slightly more balanced.
We continue to thank everyone for their patience and understanding throughout these changes.