Metahub Tier: Apex Low.
Critical chance: 5%
Group Taunting Shields Strike.
Instant Invincibility Taunt.
Medium Resilient Counter Attack.
Resistant to speed decrease (50%), Taunt (100%) and Vulnerable (100%).
Going through these creature alphabetically, Ankyntrosaurus is the first to make a big change compared to her previous 1.0 self. She has seen a significant 1000 point drop in health and 100 point drop in damage. Defence has been buffed to a nice 40%. But it has her abilities that have largely changed. Gone is her basic nullifying attack (now confined to her counter attack) and she has gained some defence potential and a rampage attack! On one hand I would say Ankyntrosaurus has seen a nerf but I think she has been changed to be a suitable option for certain Raid opponents. I could be wrong but that is how I now read her stats and abilities.
The only thing that in my mind goes against the Raid option is the drastic drop in health. To keep Ankyntrosaurus alive now you’ll need a dedicated healer or I don’t think she will do so well.
What are your thoughts on the changes to Ankyntrosaurus under 2.0 and how will she be best played now?