Critical chance: 5%
Group Decelerating Strike.
Group Taunting Shields.
Lesser Group Heal.
Resistant to speed decrease (50%), taunt (100%) and vulnerable (100%).
Tragodistis has gained a well deserved boost to health and damaged but her speed has dropped real low. She has lost her decent rampage attack though and has instead become a creature designed to keep you slowed with the occasional healing. Seems like an odd change to Tragodistis really. I think she has lost some of that usefulness that she had and probably won’t see a lot of use now in the Arena.
However, saying that, Tragodistis does seem like she could be an okay support option for Raids as she can slow the opposition and keep them focused on her while the rest of the team get on with the damage dealing.
What are your thoughts on Tragodistis after the recent updates and how would you use her now?