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Dinosaur of the Day #136 - Tyrannolophosaur

Rarity: Legendary.
Metahub Tier: Alpha.
Health: 4200.
Damage: 1600.
Speed: 108
Defence: 0%
Critical chance: 20%

Can be created using DNA from: Tyrannosaurus Rex Gen 2 and Dilophosaurus Gen 2.
DNA can be used to create: Tenontorex.

Defence Shattering Impact.
Defence Shattering Rampage.
Distracting Strike.
Nullifying Strike

So, thoughts on this hybrid? Is it worth including on a team? Tactics and suggestions? What changes would you make and anything else you can think of?

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One of my favourites at the moment. This bad girl deals out decent damage, shield/armour breaking and has a nullification attack to handle those pesky dodgers/evaders. I wish it was a little faster though.

I think it’s better than allosinosaurus

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Absolutely! I use both at the moment but Tyrannolophosaur is the better option. But saying that, I use them for different threats.

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I hate this hybrid, it basically the pain of my existence when battleling

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It’s beautiful.

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Great Dino, nice kit, really fun. I like having 23 Tyranno and 22 Tennonto on the same 4 in Arena. That nullifying strike deals enough damage to be worth using, unlike other nullifying with cooldowns, it is always at the ready.

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I don’t have much experience with using this dino in combat, but I have to say that it is just gorgeous.

The graphic artists in this game are just amazing. :heart_eyes:

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Hey…

Now you can, with the stat boosters :smirk:

I actually boosted my Tyrannolophosaur’s speed, health and attack by one teir… She’s so good even where she is at level 19, and I actually have her ready to be 20, but I neeeeeeed cooooooooooiiiins :disappointed:

In fact, the majority of the Legendaries that make Uniques are ready to be 20… I’m just so flipping broke it ain’t even funny.

Anyways, Tyra is good against Indom. The enemy has to choose carefully in which way it wants to go, because they’ll either get a Nullifying Strike to the face, or a painful DSI to the face. And don’t let her moves be a crit either xDDD

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I agree that it’s better than the Allosinosaurus, at least in my case – my AlloSin keeps ending up dead. That said, I’ve had some pretty good luck killing Tyrannolophosaurs with a variety of dinos level 17 and up… it sometimes comes down to how well stunning does/doesn’t work, but I’m no longer as afraid of this beast as I was the first couple of times it popped in for a visit :slight_smile:

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I think it was awesome when it first appeared but like so many, people have been able to easily adapt. But it still works as an excellent addition, especially for dealing with certain strike towers.

Yup. Just like with today’s tower. Tyra and Allisino dominated :clap::clap::clap:

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It has been nearly a year since the Dinosaur of the Day discussions started and I thought it might be nice to slowly revisit them and see how things have changed.

Rarity: Legendary.
Metahub Tier: Apex Mid.
Health: 4200.
Damage: 1640.
Speed: 108
Defence: 0%
Critical chance: 20%

Nullifying Strike.
Distracting Strike.
Defence Shattering Impact.
Defence Shattering Rampage.

Tyrannolophosaur has only changed with a slight damage increase. Otherwise she remains the same. Although I don’t use her anymore, I still like this hybrid and I think she has a lot going for her - a good set of abilities with a great damage. I still see her about in the Arena but no where near as often as I used to. Is she another hybrid that has had her day and now been replaced or is she only good at a certain point in the Arena?

What are your thoughts on this hybrid in the current game?

It’s a little more versatile than Allosino, though I don’t see many of them in the arenas. Occasionally I might run into one in Aviary. Nullifying is quite useful in this current ‘dodge’ meta.

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Now that speed boosts are a thing, it doesn’t necessarily have an advantage against Indominus rex and Allosino, which I think might play a role too.

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Well, I was saving up T.Rex G2 DNA for this guy, but then the Indom and Indo G2 came up, sooo…yeah. I gave up on it. My T Rex2 is still lvl13 lol.

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I don’t like this at all. Looking at it it seems like a great damage dealer since it can nullify any attack increase and distract other damage dealers but something doesn’t feel right with this creature.

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That is an interesting comment. Doesn’t feel right with the move set, like a big theropod having the ability to nulllify or something else?

I have no idea what is wrong with it. It might just be me but I don’t really like this. It might be the fact that I’m used to having big impact damage but it just doesn’t fit me.

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Testacornibus-icon

Rarity: Legendary.
Tier: TBA.
Health: 4200.
Damage: 1650.
Speed: 108
Defence: 0%
Critical chance: 30%

Cunning Strike.
Distracting Impact.
Fierce Impact.
Fierce Rampage.

Tyrannolophosaur’s stats have changed only in gaining a miniscule amount of health. Her abilities have not really changed except in name for the most part. She has however, sadly lost her nullifying attack in favour of a cunning strike instead. I preferred her with the nullifying attack as it made her a more unusual chomper. Tyrannolophosaur remains good but now she’s just a combo fierce/cunning chomper like others of her kind.

I think Tyrannolophosaur is suitable for Raids but she isn’t great. She’ll need better damaging attacks for that in my opinion.

What are your thoughts on Tyrannolophosaur after recent updates and how would you use her now?

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