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Dinosaur of the Day #155 - Tryostronix

Back for the Saint Patrick’s Day event I chose this one purely on looks and I haven’t touched it since. :sweat:
I really wish I’d gone for Tryko

RTC is great on Tryo but people praising it have to understand it has massive risk too.

Someone said it’s great against Tryko when you predict they are going to use priority invisibility and you use RTC and basically their Tryko will be dead, it’s happened to me plenty of times and I love it. However! There’s always that moment when it happens they swap in the RAT and kill your Tryo because you wasted an opportunity, or they swap in a faster Procera to nullify you, again wasting that turn.

I still have it on my team at lvl 25, not as boosted as 1.0 obviously, but if I get something better it will be towards the top of my list to remove, mainly because it has no ability to speed up, or slow down an enemy, or has a priority move. Many times it’s a one-hit pony.

She was my first ever legendary creature! I still use her as a revenge killer. She’s pretty good with the right amount of boosts.

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I think for me, any turn you aren’t doing anything specific to the opponent, whether it be damage, slow, distraction…etc, or going defensive against an attack, isn’t a good turn. While the damage output for the following turn is great, you could loose that dinosaur or be stunned or whatever, and lose out. I guess that sounds very two dimensional thinking I guess.

Before the boost reset I used Gorgosuchus as a revenge killer. Now with a blank slate I replaced him with Tryostronix as an upgrade. Currently working towards a complete glass cannon of speed and damage boosts! Whether this is sensible or not, we’ll see!

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I thought the same but when you are facing Tryko it’ll damage you if you damage it. So RTC is a free move to increase damage and crit chance if Tryko puts up Instant invincibility.

Not that it needed it but why does tyro have armor piercing strike when literally all of its components (bary,post,dime,post dime) has defense shattering strike

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Something to make it more viable perhaps? Although I would expect hybrids to have a combination of parent abilities, having something new isn’t necessarily a bad thing.

Good point! I never thought of that.
Maybe they thought it would be too good?
Now I’m wondering if it loses any matchups due to the lack of DSS.

Love my Tryo on both my alt and main account

Main account one should be L30 before the end of the day; currently boosted 5/4/5 but now focussing on attack only. DSR with added ferocity can crit at over 6000 damage. @Colin_Goodman I too was skeptical about RTC but it is great if you are against something with a strong counter attack like Tryko, Diora or Carno … lets you charge up the big chomp without taking damage - if they have no counter then chomp away! (Edit - just noticed Schtemty already said that).

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I have no idea why Tryostronix is A+ rank. I used it for a very long time before I hit endgame arena. It is too slow. It takes two turns to set up. It cannot hit through evasion. It sucks. In the A rank and below it’s great, but not against the tyrant squads. There are not enough dinosaurs it beats. Btw this is my favorite legendary and I level it even when I don’t use it. :slight_smile: Now if it was 129 base speed…

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Nuff said … hail the King

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I’ve been wondering if I should level mine up, it’s a 20 now, but Dime being needed for Magna is what’s really been holding me back. Definitely a future project though.

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Mine fully set up. This was back in August. I hope to see what she can do with her current boost levels (3-6-6).

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Rarity: Legendary.
Tier: TBA.
Health: 4200.
Damage: 1400.
Speed: 125.
Defence: 0%
Critical chance: 20%

Defence Shattering Strike.
Ready to Crush.
Fierce Rampage.
Refresh.

Resistant to crit reduction (50%), damage over time (50%), distraction (50%), rending (50%), speed decrease (100%), stun (100%), swap prevention (75%) and vulnerable (100%).

Tryostronix has gained health, damage and a tiny bit of speed. Her abilities have adjusted slightly as well, as she is now a fierce creature. She remains a good creature with decent damage. I’m still not convinced on ready to crush but even without out she has enough damage output to be worthwhile. Additionally, she now has a healing ability to keep herself alive for longer.

I think Tryostronix is a fair Raid choice although there are better options. Ready to crush certainly helps more in Raid battles than in the Arena.

What are your thoughts on Tryostronix after recent updates and how would you use her now?

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I still have Tryostronix on my team as i just love its * mega bite chomp * that does a truckload of damage its the super champ of my team and lately it can get crits of a staggering 15,000 plus damage, so i wont be taking my tryo who i call … Dr Teeth & the Electric Mayhem off my team anytime soon lol :grinning: :crazy_face:
:grinning:

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I think it’s good, not great. In raids it’s usually overshadowed by Irritator, and in the arena it has to compete with Irritator’s hybrid Magnapyritor for Dime DNA, and there’s no competition for which is better.
I miss the old moveset, and I regret not having got the chance to play around with it more back before 2.0.

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Rarity: Legendary.
Tier: Elite - Mid.
Health: 4200.
Damage: 1400.
Speed: 125.
Defence: 0%
Critical chance: 20%

Defence Shattering Strike.
Ready to Crush.
Fierce Rampage.
Refresh.

Resistant to damage over time (50%), reduced damage (50%), rending (50%), speed decrease (100%), stun (100%), swap prevention (75%) and vulnerable (100%).

Updated with the changes from the 2.6 update, which were just changes to resistances.

RIP Old Tryos, now it’s mostly for raids, which is weird since even then irritator is almost always better

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