Made using DNA from Diplocaulus Gen 2 and Compsognathus.
Hop and Mock.
Restricted Group Distraction.
Swap in Distraction.
Resistant to reduced damage (33%), rending (33%), speed decrease (100%) and stun (50%).
Compsocaulus is a new hybrid from the 2.7 update and like the other flocking creatures we now have, it’s going to be a little while until we can tell how well the new mechanic works.
Stat-wise Compsocaulus seems reasonable enough, with fair health, damage and speed. Probably needed for the multi-creature aspect but still good for the rarity of her. When we look at her abilities, this is where we see the complexity of the flock mechanic. We see some interesting abilities that are going to take some time to get used to. Compsocaulus looks like she is a debuff type creature but one capable of putting out some decent damage.
It’s going to be difficult to tell whether flocking will be a useful Raid mechanic… probably not… but certainly, I can see Compsocaulus being a potential choice for the Arena and maybe for the right strike towers.
What are your thoughts on Compsocaulus?