Metahub Tier: Alpha High.
Critical chance: 5%
Instant Invincibility Taunt.
Resistances to speed decrease (50%), Taunt (100%) and Vulnerable (100%).
Other than a sizeable drop in health Amargocephalus has changed very little under 2.0 really. She still remains a creature whose abilities focus on slowing the opposition and making them vulnerable if necessary. She could do with having her damage raised just a little bit however, as 900 is just too low for an Epic rarity. Unfortunately I think Amargocephalus will remain a DNA farm but as an easy to create early hybrid she may see use in lower corners of the Arena.
I don’t think she is equipped to be a Raid creature either though. No team abilities and not strong enough to deal with Raid bosses means she’ll be not see play in that environment.
What are your thoughts on the changes to Amagocephalus under 2.0 and how will she be best played now?