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Dinosaur of the Day #69 - Magnapyritor

nah when i’m magna i hold out and hit distracting as slow as possible. In either case, i will win the match if i’m slower t1 and faster t2 and t3.

The same strategy in reverse ruins indo’s chances. Point being, even with the split with indo, magna is a force to be reckoned with, only falling victim to hyper-high damage creatures that can cleanse or are immune (indo, erlidom, proceratomimus).

Magna puts indo in a rough spot. It needs to find a way to cleanse the distract, and needs to evade at the right moment. Not a lot of things put indo in a spot like that save Tryko head games or Monostego.

But that is the point. Indo vs Magna depends on whoever can hit slower and faster in certain turns.

The only thing that I see Magna being “better” at is performing in one selected match, because of the whack programming ludia uses in RNG. But in the big picture it evens out anyway.

I still stand by what I have said, Magna is clearly not in the league of Erlidominus and the other 3 and only marginally better than Indo if at all. What Magna had going for itself is being able to beat Trykosaurus and Diloracheirus, but so can certain apexes, so I don’t see how makes Magna special.

I am willing to accept it slightly better than the average Apex, but not that better to warrant the status Erlidominus, Trykosaurus Diloracheirus and Dracoce-RAT-OP-s has.

Nah. Disagree. It has farrrrrr too many plus matchups across the board to be downtrodden whereas other things that beat diloraich and tryko usually have that one principal use (see tryostronix) and are not in a good spot against most other things. :slight_smile:

But I hear you. You’ll see it more in the arena and can let me know if you find it troublesome as time goes on. :slight_smile: Thank you for sharing your POV. :slight_smile:

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I am really pleased that one of these topics has generated a good discussion. Brightened my day. :smiley:

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So far, so good against Magnapyritor.

But I see where you are coming from as well, it’s a case of agree to disagree, I think, based what one wants from a Dino or how balanced is viewed in general.

I mostly agree with the tierlist you guys have assembled though, much more than the previous one.

Other than Magnapyritor the few I disagree with are these ones:

  • Blue I consider high Alpha or low Apex instead of low Alpha, based on the good matchups she has against Diloracheirus and multiple Apex dinos.
  • Imo I-Rex is on the power level of Utahsinraptor and the likes, so high Apex instead of medium.
  • Edmontoguanodon to me is more low Apex, it lacks some punch and only super strong with 2 more swappers.
  • Darwezopteryx and Paramoloch should switch places
  • Tyrannolophosaurus is to me, low apex for the fact that it can 1 v 1 and Indoraptor if played well.

That’s pretty much it, the rest seems like in their representative brackets, and I only feel that Magna, I-Rex, Tyrannolophosaurus and Blue are the outliners. Bear in mind that I have been excessively using those 4 in a bunch of different team comps, so that could be why I see more strength (or in Magna’s case weaknesses) in them.

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what do you mean 4G internet

It has been nearly a year since the Dinosaur of the Day discussions started and I thought it might be nice to slowly revisit them and see how things have changed.

Rarity: Unique.
Metahub Tier: Tyrant.
Health: 3750.
Damage: 1400.
Speed: 128.
Defence: 0%
Critical chance: 20%

Defence Shattering Strike.
Nullifying Impact.
Distracting Impact.
Defence Shattering Rampage.
Immunity.

Magnapyritor has changed very little with a slight health boost since launch. In the last year I have noticed more and more of these in the Arena as players have managed to get the appropriate DNA. But saying that she doesn’t seem to be the threat that she used to be. Whether it is boosted dinosaurs or just newer and better hybrids are the cause I’m not sure.

Anyone still using Magnapyritor? If so, how do you feel she fits into the game at the moment?

Its somthing that will always remain barely out of my grasp. I have enough dimetrodon, but for from enough irritator to level pyrri up to 20

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You feel it is still viable then in the current game?

Perhaps

10 characters

I’ve been using it ever since I created it, and I feel it remains the good-at-everything-but-not-OP-at-anything Speedster-Chomper that I get the impression it used to be, at least from reading this thread.
Immunity with it’s stats and moveset is just plain good.

It still falls to Damage-boosted Trykos and Thors though, especially if they crit.

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I hate magna so much… But I love the design of it :joy:

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The design? Incredible!

I can’t wait to actually get my hands on this thing.

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Colin,in endgame,1 player on 2 have magna,and if hé have 150 speed,you know you are dead

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I used to fear and hate this thing like a plague. But now I have an insane damage-boosted Erlidom that can one-shot them on sight.
I don’t think they’re as scary as they used to be, and that may be because there are more counters for it now. The rise of other Immune dinosaurs must have something to do with that.
(Edit: And swappers like Dracocera. Magna doesn’t have a lot of hit points. Swapping can also afford an escape for important, yet slower, would-be victims.)

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I have it since i created it. “Bulldozer” is as of now lvl 25, but very Rare components (Dime and Irri) makes it a slow leveling up. Like mentioned before, it can handle and take down many creatures except those faster than it…in a contest of speed, if its slower and inmune to distract its a goner…unless opponent mis-clicks a move. Design is awesome though!

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I’ve only been able to get mine to 26 due to lack of Irritator, even though I dart all Irritator whenever they’re an event dino. It still doesn’t have enough damage and HP to be on my team. Mine is unboosted.

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Rarity: Unique.
Tier: Tyrant Low.
Health: 3900.
Damage: 1450.
Speed: 128.
Defence: 0%
Critical chance: 20%

Defence Shattering Strike.
Nullifying Impact.
Distracting Impact.
Defence Shattering Rampage.

Resistant to crit reduction (50%), damage over time (100%), distraction (50%), rending (50%), speed decrease (100%), stun (100%), swap prevention (75%) and vulnerable (100%).

Magnapyritor has seen a small increase in health and damage but everything else, including her abilities has remained unchanged. Although I think she has become (or remained depending how you view it) quite good I have noticed a reduction in the number of Magnapyritor in the Arena post the 2,0 update.

Magnapyritor does seem to be a very good choice for Raid battles. She has no team abilities but she has the damage and attack abilities to be well worth fielding in this format.

What are your thoughts on Magnapyritor after 2.0 and how would you use her now?

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Still a top-tier creature, especially with all the Resilient hybrids running rampant. In 2.1 that Distraction will work even better on Gemini and Maxima.

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Unless the meta or mags drastically changes, then mags will always be a top tier

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