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Dinosaurs we would Like #14 - Acrocanthosaurus



The prehistoric king of early Cretaceous America, Acrocanthosaurus is one of the most well known dinosaurs for its unique characteristics. Filling the apex predator void between the Late Jurassic Allosaurus and Middle Cretaceous Siats, it was unrivaled for 20 million years. It was a very large carcharodontosaur at 11.5 meters (38 feet) long, 3.5 meters (11.5 feet) tall, and 7 tons. Instantly recognizable, it’s stand out feature is its thick raised neural spines running from neck to tail. Preserved ligaments suggest this was a structure that supported massive muscle groups, and possibly could’ve also stored nutrition for periods of time without food. With mountainous power, Acrocanthosaurus would’ve been adept at actively hunting a wide variety of prey. It could’ve also performed a behavior known as flesh grazing: using its powerful musculature and blade-like teeth to tear chunks off of giant sauropods to feed while they are still alive. It certainly had no shortage of prey in the early Cretaceous Antlers and Cloverly formations, with Tenontosaurus roaming the tidal plains and hills in abundance among many other dinosaur species like Deinonychus, Ornithomimus, Sauroposeidon, and Astrodon.

Interesting facts:

  • A footprint trackway found in Arkansas provides a unique window into the past that details life in the Cretaceous. The tracks show a multiple mile methodical pursuit of an Acrocanthosaurus going after the titanic Sauroposeidon. The tracks have provided tremendous insight into it’s physiology and how it moved. Footprints can sometimes be as valuable as fossils themselves!
  • The position of its inner ear has determined that Acrocanthosaurus had a strange posture. It appears to have walked slightly more upright with its head tilting more towards the ground. The advantages or uses of this trait are unknown.
  • Unlike most large theropods, Acrocanthosaurus had an important function with its arms. While they couldn’t swipe or slash with much rotation, it could grapple. Anything seized in its claws would’ve been pressed to it’s body; unable to escape from its unbreakable grasp, any movement backwards would’ve impaled itself on the predators large claws. This would’ve kept prey in a striking range for those savage jaws.
  • It’s name means “High Spined Lizard.”

Would you like to see Acrocanthosaurus in Jurassic World: Alive?

  • Yes
  • No
  • Undecided

0 voters

How do you think it would be in game?

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Dinosaurs we would Like #13 - Tropeognathus


Rarity: Rare

Health: 4350

Damage: 1750

Speed: 108

Armor: 0%

Critical: 5%


Defense Shattering Strike

Armor Piercing Impact

Armor Piercing Rampage

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It definitely looks like an irritator gen 2

With no ferocity

Yes with no ferocity

Acrocanthosaurus is one of my favorite dinosaurs :slight_smile:

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I remember drawing this dinosaur for the tournament, although now that I look at it again I find it to be weird looking and nothing like the actual creature and way overdo for a remake.

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Acrocanthosaurus (Rare)

HP: 4500
Damage: 1750
Speed: 106
Armor: 0%
Critical: 25%

Definite Strike (x1)
Rending Attack (0.4x)
Revenge Shattering Rampage (x2)

{On Escape Critical} {+50% for 3 turns}




HP : 4200
DMG : 1600
Speed : 105
Armor : 0%
Crit chance : 20%

Precise defense shaterring strike
Precise defense shaterring impact
Precise defense shaterring Rampage

On escape heal
Offensive stance
(If the opponent buff itself (dodge, crit chance, shield, regen, …) receive 50% shield for 2 turns and buff himself his damage to 50% for 1 turn)

[Acrocanthosaurus + Dsungaia]


HP : 3900
dmg : 1450
Speed : 118
Armor : 15%
Crit chance : 20%

Decelerating shielded strike
Precise Ferocious strike
Precise defense Shaterring Rampage

Offensive stance
On escape heal
Decelerating counter
(reworked : it deals no damage)

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It’s shattering not shaterring @Jurassik_Fan



HP: 4500
ATK: 1600
SPD: 109
AMR: 0%
CRIT: 20%

  • Definite Strike (1x)
  • Precise Shattering Impact (1.5x)
  • Cleansing Rampage (2x)

On Escape Ferocity [When opponent attempts to leave, gain 50% Ferocity effect for 2 turns]

Hp 4000
Attack 1300
Speed 112
Armor 0%
Crit rate 25%
Move set
Minimal wounding strike(wound 10% from max hp for 1 turn)
Precise rampage
Lethal wound
Immune to Decelerating
No Escape

Minor Rending Attack
Ready to Crush

Don’t even care what it’s like, that’s my ALL TIME favorite!

Think it should be an epic, though.

What animation would acro have?

That poll option shouldn’t be a yes…

It should be YEAASSSSSS!!!

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It’d be nice if carcharodontosaurs had their own animations, but it’d probably use Rex’s

Pls do Corthyosaurus next

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Sure! I was going to get to it at some point but I’ll bump it up next.

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