I think the thing that is killing raids for me is that so many new players want to be carried, and everyone feels like they need the raid dna or they are going to somehow miss out on something. I think the problem is that people raid for the end result, rather than the fun of battling a boss with friends. Every time a new boss comes out, the first question asked in our discord is: “what’s the strat with the lowest level requirements?” Never much excitement about actually battling the new boss, just how do we get the DNA.
I think a possible solution could be making bosses a bit easier (or not), but randomizing the moves they play each turn rather than always the same ones. This would get rid of strategies and bring back the thrill of the unknown, which is really lacking.
Then bring in a system where you still get a percentage of the boss dna even if you lose (maybe a certain amount per round/turn survived), which would let lower level players get their rewards without constantly bugging the carriers. The lower level players might have to do the raid 4 or 5 times to get the full amount of dna, but the established players don’t have to spend the majority of their play time doing the same raid using the same strategy each time, just to carry others.
I remember how awesome it was the first time we beat a unique boss without a strategy, but now I just can’t even be bothered half paying attention so that I don’t accidentally use the wrong move from the strat and make us have to surrender to try all over again.