Lol HE wrote it Since I don’t see any academics publishing peer reviewed articles on JWA any time soon, there aren’t really sources to cite anyway. He’s basically saying that he already explained this before, and he doesn’t want to take the time and energy to do it again when he can just direct you to what he already said.
I do tend to agree with @OrigamiRobot though. It should never be a bad idea to invest in the best strategy in a game. TCGs are limited in that they are analog, so patches aren’t an option. If a card is OP, you can’t edit it, so the only option is to ban it directly. In JWA, nerfs are very much an option. The same thing happens in other games, even digital ones. If you’re familiar with Smash Bros, Meta Knight was banned in brawl because his overpowered strength couldn’t be patched since the game didn’t support it. But there were no bans in subsequent smash games because anything that was op got patched (except maybe Bayonetta at the end, but I digress). The point is, it doesn’t matter what kind of game it is, it only matters whether or not it can be patched. Bans tend to only occur when patching isn’t an option, and when patching is an option, compensation is usually standard.
And speaking as a FTP player, I can tell you that those 15 boosts take a LONG time to earn. I don’t want to waste them. That’s why having a full refund option is so important. It can even be as simple as paying double the cost. If I can pay 200 cash (I forget the actual price) to refund half of my boosts, why can’t I pay 400 to refund all of them?