I had a fight last night actually where the Monomimus nearly soloed my entire team! I didnt have a null selected sadly so had to deal with it. I actually counted out each and every single dodge…
…it was TWELVE, YES 12!!! Dodges! The only reason I didnt lose sooner was because I kept rage swapping because I wanted that sob down!
I kid you not it was the closest I ever came to breaking my phone how angry that made me!
I am an ex-professional programmer, I have coded Pseudo RNG before in small games and I can tell you that there is NO WAY IN HELL this is straight up 50 50 dodging! This is downright broken repeating algorithm, nothing more! Which annoys me even more because in this case there was nothing I could do about it!
Hopefully they fix the code in the next update!
Oh and for the record, to have 12/12 dodges, the odds of that happening (outside of broken code) have to be in the millions! Yet these occur so often its not even funny!
Edit: And that 12/12 wasn’t including counter attacks from my Rajakylo (which were ALL dodged)!
Sadly our community supported by Ludias staff will let truth be hidden.
It’s clear the PRNG is the actual problem. But you will get warned for even asking for it to be fixed.
Cure the disease not its symptoms. Make 50:50 that fits a pascal triangle like it should. And it would be fine.
What I think may have happened is that the devs have recycled the code used for damage reducing abilities, you know where you cut their damage in half, and then do it again with another Dino and they do zero damage?
So I think that after evasive stance has been used twice, the code sort of “doubles up” and makes the 50% dodge added to the previous 50% giving 100% dodge for an unknown amount of time!
We shouldn’t make comment on some dino only based on extremely good/bad RNG battle experience.
Or I could based on some non-dodge any single attack in 3 turns experiences, and say that Monomimus is lame and don’t need any nerf.
My opinion is clear, yes you can nerf Monomimus, but 2700 hp will let it only useful when your opponents can’t nullify and you are very lucky.
Always possible of course, but these long string of dodges that just shouldn’t happen make me thing bad programming is to blame! Just think of what are the odds of someone flipping a coin and guessing correct 12 times straight! Or the countless 6-9 times straight you read about on the forums…it happening this often isn’t just “it was bound to happen” when it happens so much and so often!
I would give ANYTHING to take a look at the dodge mechanic code for even 10mins!
Ludia have already admitted gross innacuracies. Maybe the dodge is just set at 80 percent. They really need to tell the truth to players. So decisions to nerf Moni while buffing Indo for apparently the same evade make sense.
How many other pieces of code don’t do what they say they do! Id be very surprised to see the dodge chance on Evasive Stance is actually 50%!
From what ive seen its either 75%, or the code is getting bugged out and causing 100% for some rounds!
I just wish they would admit these things and be honest! I mean its not like we can fire their devs on their behalf so what are they afraid of?
I don’t know. I always think that Monominus will eventually got nerf. Still, the HP that can be one-shoted for a legendary even at level 26 is kinda too much?
Oh well, she did nothing wrong. But as for what she DID to me so many times in the past, make me have no symphathy so her.
Monomimus definitely got nerfed way too much. It was my only great indoraptor counter where I didn’t need to rely on luck. My other nullify dino monostegotops is too low lvl even though it is in my team.
Ludia please nerf his hp but no so brutal i have him on lvl 20 and i played him many games and have many matches when i dodged nothing, of course there was some where i dodged everything, but if someone will rely on 50:50 it will be useless, when mono will use evasive stance there will be huge chance that he will do 0 dmg because if he gets hit he will die, galimimus and ornithomimus they will at least hit with 1x attack and then they will have chance to Dodge and auto swap next turn, mono will use evasive and if he will get hit he dies in many cases,
A level 22 Monomimus just took out my full HP, level 25 Stegodeus, which, for the time being, is the most OP dino in the game… So, as I see it, the nerf is well deserved, even though I have a level 20 Monomimus on my team.
Edit: Now that I have cooled down a little, I would like to re-iterate that I am generally against nerfing, since people have invested time and, in many cases, money to obtain and level a particular creature, because of its outstanding performance in the arena. If players and Ludia feel that a creature is OP, it would be better to buff potential counters, rather than nerf the creature itself. For example, rather than nerf Monomimus, Ludia could have increased Tanycolagreus’ attack and given it a cleansing move, similar to the one Gorgosuchus has.
Welp I’m not gona complain too much. I kinda expected some kind of nerf so I stopped leveling up my dodge emu anyways. Plus I got 3-0’d today by an opponents monomimus so this will be a bit refreshing. Besides now with monostegotops being the dominant mono I can finally start using him without feeling obligated to use the emu instead
It did deserve nerf just not that brutal nerf.
Yeah I agree. I’m just salty at the moment cuz of that 3-0 from earlier. I’ll always like his design anyways
There is a reason why monosteg getting buffs. Monomim is no longer the first choice(or a choice at all really) for high lvl nullifier! hopefully gallimimus can come into the wild now that it’s hybrid is becoming a joke!!
Honestly, I think removing evasive stance without nerfing the health would have been better. Less rng is always better lol
But evasion is like a signature thing for the gallimimus and ornithomimus group
Instead of removing evasive put it on a two delay. And give it a longer cooldown. So players don’t sit in evade mode exploiting the questionable dodge.
They absolutely hammered it