I know it’s a topic which has been already treated, however I think the dungeon scaling system should be fixed asap, unless it works as intended @Ned?
When I completed the Lighfinger Mansion the first time, I did it with lvl 13-14 toons and for a couple of weeks it was fun and quite easy to complete all the 9 rooms always with no casualties. Now that I grind the same 9 rooms with lev 18-19, one of my toon always dies in room 5 or 7…with lvl 17 foes from the 1st room.
Generally speaking, I like the the challenge and the dungeon scaling system in this kind of games, but in this case it is too much and very frustrating.
PvP system is embarassing and I’ve really given up to it (1 hour to gain 50 point from bots and 2 minutes to loose the same 50 points VS a player with 500 (or more) less trophies who has the initiative and beats you), at least fix the scaling system which is really frustrating and unbalanced.
Of course the same issue appears in lower level missions, with lvl 20 foes in room 7 of dragon’s quest…