It’d be interesting to see abilities that basically grant new or bolster current resistances additively for a period as well as abilities that could render them null for that specific attack. Could open up a lot more ability ideas as well as give some old abilities and dinos some new flavor.
Imagine Dig In also granted parietal temporary Stun resistance to a degree to reduce the chance of a stun turning the priority move against the user.
Or Bellow granting Distraction immunity for the one attack to stop a Pounce from hindering the defender’s next attack without the need of using yet another Resilient ability in a move set.
A creature that is resilient but has no stun immunity could perhaps gain that immunity, but only for a moment. But then the opponent may have a single attack that ignore Stun Immunity.
Or better yet, a “Crippling” move that temporarily removes Swap Prevention resistance among other effects to stop a once agile foe from making a clean getaway. Perhaps a new active ability or passive for the Crocs, while the current No Escape could become something else like “On Escape Pursuit” to convey a similar but otherwise different ability.