Still, I feel like this issue needs to be addressed, and I have a few ideas that I think aren’t unreasonable.
1] Regarding Indoraptor:
This one fell from grace into near uselessness after the Evasion nerf, and was compensated by making it Immune to both stun and distraction, two major debuffs that helped the competition get the edge.
Stun was a good counter to priority moves like Evasive Stance, both on slower dinos (Tuora and the Sino hybrids, along with Monostegotops and Tragodistis) and on faster ones (Diloracheirus).
Distraction was great at blocking that DSR, which is why faking out with Cleansing Impact/AP Strike was a viable strategy to waste opponent turns. Needless to say, the mind games were intense.
Utasino, Rinex, Dilorach, Dilorano, Tryko, Dio, even Suchotator could rely on Distraction to try and mitigate Indo’s high damage output, and without this weakness Indoraptor took on a new role as Tryko-and-Dio-assassin.
In other words, the buffs did well to make this Unique more relevant in the face of the Evasion nerf and guaranteed damage, so when Evasion was buffed to be as reliable as stun, we then had a creature that can avoid damage while indiscriminately DSRing the living daylights out of everything, regardless of their abilities.
True, it’s stats were nerfed a bit in light of this, but what difference does a minor stat nerf make in the face of getting extra 2x hits on opponents, without having to worry about being stopped dead by a stun?
TL;DR— Indoraptor has abused its partial Immunities enough. Immunity to stun is my favourite for removal, with Immunity to Distraction being less so. It might still need it to remain relevant, so that one’s up for debate.
Vulnerability to stunning would make an immediate difference in the arena, in my opinion.
2] Regarding Indoraptor G2:
This one was modelled after the Indoraptor of the time, so it got the Evasion compensation too, in the form of partial Immunities.
It did get nerfed later, but to Indoraptor standards, which are still quite high.
So same story as with Indoraptor.
As for Cautious Strike, that’s a different story (it would already be less abusable without Stun-immunity, so that’s secondary, but in case you’re wondering, I think taking away CS’s Speedup and Cleanse would be perfect, and I’d be willing to explain why, on a more relevant thread).
3] Regarding Procerathomimus:
Immunity, Distraction and Evasive Stance. Any chomper’s worst nightmare. And also most creatures in general, when on a creature with stats so high.
Here the solution is obvious. Stat drop to reasonable levels for its ingredients, and a moveset change…?
Well, that last one isn’t really necessary, but I think giving it a moveset where it doesn’t have to continuously stall for delays and cooldowns would be more fun to use.
I liked the Evasive Impact (2 turn effect and cooldown, like the other impacts) idea in the poll, since it makes more sense based on Ornithomimus’ Evasive Strike.
Plus, now if you outspeed Procera, it’s only a matter of a move or two before you take it out.
It could lose the Rampage too, since it gets another multiplier, making it a viable revenge-killer and overall better turn-1 dino if it got Distracting Impact. I remember Procera got Distracting Rampage back when it had no delay, so like on Rinex and Pyrritator the Impact would make sense.
This way Evasive Stance remains untouched, and Procera is less like an alternate Monomimus. I personally want at least one of them to get Evasive Impact.