Ludia Forums

Fanmade Creatures

I’m just going to use this thread to post fanmade (hybrid and regular) creatures I’ve created. Feel free to post your own here, or criticize mine.

Note that all creature stats are listed as if the creature was level 26.

CREATURE
Andrewsarchus
(Rare)

STATS
HP: 4250
Attack: 1200
Speed: 116
Armor: 0%
Critical: 20%

MOVES

  • Pinning Strike
  • Precise Pounce
  • Exploit Wound

SWAP-IN
Wound (15% of max HP for 2 turns)

DESCRIPTION
Andrewsarchus is a large, wolf-like beast that often hunts in packs. It makes use of its powerful jaws to tear apart prey.

2 Likes

Sarcosuchus Gen. 2
(Epic)

HP: 4050
Attack: 1400
Speed: 117
Armor: 20%
Critical: 20%

  • Defense Shattering Strike
  • Rending Attack
  • Lockdown Impact
2 Likes

Dimorphodon Gen. 2
(Rare)

HP: 3500
Attack: 1400
Speed: 129
Critical: 5%
Armor: 0%

  • Minimal Speedup Strike
  • Distracting Impact
  • Nullifying Impact

Swap-in-wound

1 Like

Indricotherium
(Epic)

HP: 5050
Attack: 1100
Speed: 111
Armor: 10%
Critical: 20%

  • Long Defense Strike
  • Decelerating Rampage
  • Dig In

Immune to Damage over Time

1 Like

Crylophosaurus
(rare)

Health: 2900
Attack: 1800
Speed: 121
Armor: 0%
Critical chance: 10%

Moveset:
Nullifying strike
Definite impact
Distracting rampage

Swap-in nullification
Immune to deceleration

2 Likes

Megatheurium
(Epic)

Stats:
Health: 4530
Attack: 1300
Speed: 109
Armor: 10
Crit chance: 5

Move set:
Minor rending strike
Dig in
Raking claws
Slowing counter attack
Swap in defence
Immune to deceleration

4 Likes

Eoraptor(epic) hp2650, damage1650, speed131
Null strike, definite pounce, precise impact
Immune to decel

Definite Pounce would have to have a delay, based on other definite multiplier moves. Without that distraction turn one, that changes things.

1 Like

But since is a pounce move shouldn’t have a delay right?

Dodo (Common)

Health: 2220
Damage: 1680
Speed: 128
Armor: 0%
Critical: 5%

-Evasive Strike
-Distracting Impact

Immune To Deceleration (Passive)

5 Likes

Microraptor(epic)
Hp:3000
Damage: 1300
Speed:131
10%crit
Definite strike
Stunning swoop(100% stun, dot0.2 for 2 turns and automatically swap)
Feathered terror(priority, deals 1 damage, 75% chance to stun, opponents damage reduction by75% for 2 turns)

All the existing Pounce moves are based on rampages that have no delay. Regular Rampage and Precise Rampage have no delay, so regular and Precise Pounce have no delay either.

Rampages like Definite Rampage, DSR, Distracting Rampage, Greater Stunning Rampage, etc all have delays because they would be too powerful on turn one, so if you did give them Pounce versions with no delay, it would be unbalanced.

1 Like

So it’s better to have precise pounce and definite rampage.

Yes. Don’t you mean Definite Impact?

Yeah definite impact. :sweat_smile:

Indotitan
(Indomitable Titan)
(Unique)
Indominus Rex + Giraffatitan

Hp: 5500
Attack: 1400
Speed: 107
Armor: 10%
Critical: 30%

Armor piercing decelerating strike
Bellow
Armor piercing rampage
Cloak
Swap in slow
Immunity
(Passive)

This is my first ever own hybrid so it is far from good.

1 Like

I just had to do this, lol.

Dracomimus (“dragon mimic”)
(Procerathomimus + Dracoceratops)

Unique

HP: 3500
Attack: 1650
Speed: 130
Armor: 0%
Critical: 5%

  • Nullifying Strike
  • Distracting Rampage
  • Acute Stun
  • Evasive Stance

Immune to Stuns and Distraction

Swap-in Nullify

Proceratosaurus gen 2
Common

Moves:
Nullifying strike
Distracting impact

Stats:
3500 HP
1600 DMG
5 crit
0 armor
125 speed

Erlidominus gen 2
(Indom g2 + erlik g2)
Legendary

Minimal speedup strike
Armor piercing rampage
Debilitating distraction
Cloak

3400 HP
1600 DMG
20 crit
0 armor
129 speed

Styracosaurus
Common

Decelerating strike
Dig in

4000 HP
5 crit
20 armor
110 speed
1000 DMG

1 Like