Ludia Forums

FAO Devs - Much needed balancing


Guys, no offense but what’s going on, great potential but some nonsensical stuff in this game. Some much needed balancing, 1- the health regen moves, add a 2 turn delay, increase the health regen to 70% and extend cool down by 1. It is pointless as it is. The health you lose while using this moves negates the move entirely. 2- armour piercing moves, do not ignore all armour, just have some moves ignore 15%, some bigger moves for big preds like trex etc ignore 35% armour, and some very exclusive moves ignore all armour. Trial that and see how it goes.